RimWorld

RimWorld

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Chemshine Mortar Shells
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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482.440 KB
27 jun, 2020 @ 2:04
13 jul @ 8:47
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Chemshine Mortar Shells

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Liking a mod helps keep it alive.

Theoretically updated for 1.5! Let me know if there are any issues!




This mod in essence is quite simple, it is an addon to Gas Traps and Shells and Vanilla Factions Expanded - Settlers which gives you the ability to weaponize chemshine.

Chemshine has an incredible little twist. Whenever a pawn that is high on chemshine dies, they explode in a blazing fireball. The idea here is to allow the player to use chemshine shells or mines alongside regular firepower, creating wonderful little chain reactions of war crimes.



Oskar Potocki and the Vanilla Expanded team for their wonderful mods.
PalverZ for maintaning Gas Traps and Shells and for the artistic assets reused in the mod.


Like explosive stuff? Why not check out the Explosive Chemroot patch for Vanilla Factions Expanded - Settlers while you're at it?
28 kommentarer
HIM 16 jul @ 13:31 
Thank you so very much, you are a saint!
Archie  [skapare] 13 jul @ 8:48 
Updated to 1.6, reduced the cost of the shells by making the recipe similar to the base mod's recipes.
Archie  [skapare] 7 aug, 2023 @ 11:16 
@BLAZE_CAT
Just tested the shells, the mortar, the gas vent and the proximity mine. The gas is rendering fine and everything seems to be working, enemy pawns are also being chemshined. I'm quite sure this must be an incompatibility with another mod or a load order issue. Please check using RimPy.

https://i.imgur.com/0jGczgL.png
HIM 31 okt, 2022 @ 19:23 
THANK YOU!
Archie  [skapare] 31 okt, 2022 @ 17:41 
Done, tell me if something does not function.
Archie  [skapare] 31 okt, 2022 @ 17:26 
Ah the core mod was updated. Sure, give me a bit and I'll deploy an update.
HIM 31 okt, 2022 @ 15:19 
Please update it to 1.4
MadAnomaly 7 aug, 2022 @ 12:23 
Thanks for fast answer! We started and everything is fine by now, but will look further for issues, if find I'll place a feedback here. :lunar2019piginablanket:
Archie  [skapare] 7 aug, 2022 @ 9:53 
All the code logic is imported from Gas Traps and Shells, that's why this mod depends on it, so if something does not function in multiplayer within gas traps and shells, this mod will also likely not function well either. I'd recommend testing.
MadAnomaly 7 aug, 2022 @ 6:51 
Hello, we trying to play with this mod in multiplayer, so this mod got full approval (4) for multiplayer usage, but the Gas Traps and Shells got (1) without even a description of what is wrong. Question is, does the gas traps mod is necesarry for this one or we could use only VFE - Settlers as dependency?