安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









2) couldnt extract the XML file using the tool you suggest though didnt need to (re point 3).
3) the entire process of doing this is super over complicated, referring to other guides that say you need VS and extracting files, when you only need to create the mods folder structure, a simple .json file, and the XML code with the correct file name that youll be editing.
4) Ive realised the Value / <z> should never be touched, its like a transparency layer or something and just breaks the texture. If you want to make it darker you can over saturate or change the <InputLevels> <z> by a multiple.
Also, its worth mentioning its possible to create new team colours past the number in the base game buy using unique Name properties, it can never be anything but MULTI[0-9].