Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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Tiberian Dawn Randomizer
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GameType: TiberianDawnMod
File Size
Posted
Updated
11.292 MB
Jun 20, 2020 @ 10:04pm
Apr 3, 2024 @ 7:16pm
6 Change Notes ( view )

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Tiberian Dawn Randomizer

Description
Things are randomized! What is? These are:
-Random weapons on all units and towers.
-Random max health for everything.
-Random costs for everything.
-Random sight range for everything.
-Random armor for everything (that has armor).
-Random speed for all units.
-Units and towers are randomly split between GDI and Nod.
-Units have random prerequisite buildings (Radar, repair, and super weapon building).
-Randomized which vehicles can crush infantry.
-Stealth applied to random vehicles.
-APC's can carry a random number of troops.
-Tiberium grows at a random rate (slowest is faster than normal).

Other things:
-AI can build all buildings available to it.
-AI builds vehicles.
-AI builds MCV to replace construction yard.
-GDI gets SAM sites as well. This doesn't usually help that much.
-Harvesters give more money per tiberium load than normal.

Sidenotes:
Cost is randomized based on the original value for each item. It can go higher, but will be less high for more expensive items.

Harvester and MCV can't be stealth. Can't finish the match if you can't find the enemy's last invisible harvester.

Engineers can't be super fast, even though other infantry can. When nothing can shoot them, your buildings aren't safe.

Any unit without a weapon originally doesn't get one. Nobody gets napalm (the A10 bombs). It's useless most of the time and dangerous the rest. It falls to the ground right were it is fired from and hurts your own units or buildings that are close. Strangly, the one who fired it is fine, though.

Randomization works for any match: skirmish, or campaign, but I can't garuntee it will always be "fair" in campaign missions...


I have tested this quit a few times to make sure it is ready. If I can figure out how to randomize weapon stats, that will be coming soon. I may also randomize the building progression, within reason. If people really enjoy this, I'll do one for Red Alert as well.
50 Comments
Shaoon  [author] Apr 4, 2024 @ 11:43pm 
So Red Alert is way different in terms of how object types are created and defined, but I have some basic randomization already figured out. It shouldn't take too long to get a RA randomizer done, but I can't make any promises right now.
TheStrayWarrior Apr 3, 2024 @ 10:34pm 
Just played a match, super fun, looking forward to the Red Alert version
appy aperture Apr 3, 2024 @ 7:34pm 
nice!
Shaoon  [author] Apr 3, 2024 @ 7:17pm 
I will try to work on a Red Alert randomizer, but my interest is on other projects at the moment. For now I hope the TD randomizer update will be fine.
TheStrayWarrior Mar 16, 2024 @ 5:04pm 
Yes please, same
Volcanis Mar 16, 2024 @ 4:35pm 
We need an update
BlazingRebel Mar 16, 2024 @ 3:52pm 
Hope this gets an update.
TheStrayWarrior Jun 11, 2023 @ 12:26pm 
RIP
appy aperture Jun 11, 2023 @ 7:11am 
dead
Volcanis Jun 11, 2023 @ 5:33am 
Please can we have an update? its been over 2 years now