Tabletop Simulator

Tabletop Simulator

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Counter Stack Exploder
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Type: Utility
Game Category: Strategy Games, Wargames
Complexity: Medium Complexity
文件大小
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43.864 KB
2020 年 6 月 18 日 下午 5:16
2021 年 9 月 30 日 上午 11:20
3 项改动说明 ( 查看 )

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Counter Stack Exploder

描述
This is a standalone version of the stack exploder from my ASL mod before I start adding too many mod-specific things. The function to detect if something is a counter eligible for explosion is in the script on the `module_exploder` object, called `isCounter`. Enjoy
热门讨论 查看全部(3)
6
2020 年 7 月 2 日 上午 3:50
Tiles Not Recognised
Richthofen56
1
2022 年 12 月 21 日 上午 5:19
Repacking keyboard shortcut and with some off-set
Crafunzio
1
2020 年 6 月 19 日 下午 3:05
Repack Option
Eric963
32 条留言
SAS 3 月 15 日 上午 10:16 
I got it to load as an Additive to a mod, is that correct?
SAS 2 月 25 日 下午 7:22 
Anyone else getting a Steam download error in game start when this is subscribed to?
[-HEL-] Ragnar 2024 年 8 月 6 日 上午 4:40 
lol. Just ran into the same issue as @Heikai.
If there ever is an update, Make it so that the use_snap_points object variable is saved for each counter. At present, it sets it to "true"when the stack explodes and to "false" on repack. That wipes the use_snap_points property from anything that is repacked.
Heikai 2022 年 11 月 12 日 下午 8:17 
Just to note that repacking disables the snapping from the units when repacking. This is a problem if you're using snap points instead of the grid. I managed to edit the script so it doesn't do that anymore. In "function repack", I commented out the "o.use_snap_points = false".
MangoFeet  [作者] 2021 年 12 月 17 日 下午 8:39 
@mmcdaniel171717 it is used for war games that deal with stacks of counters. Just drop the cube into a save and then save and reload. All the counters should then have a right click option to "Explode" and put the counters out on a tray for easier viewing/manipulation
mmcdaniel171717 2021 年 12 月 17 日 上午 10:52 
I am very stupid and new to TTS what does this do?
evildrganymede 2021 年 9 月 27 日 下午 9:50 
I'm trying to add this to my save of the Peloponnesian War mod ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2059288961 ) and I got it to work on the tiles by changing the colour but when it explodes the stack, the exploded version appears under the table, and isn't accessible (and the counters then collapse to the floor below the table). I think it's because the PW mod designer used a table that for some reason is on a 3D raised platform but I'm not sure what I'd need to change in the Exploder script to get around this? Would you be able to point me in the right direction (assuming it's actually possible to fix?). Thanks!
MangoFeet  [作者] 2021 年 8 月 16 日 上午 7:37 
@happy can you send me a link to a mod you're using it in where it has this issue (or a place to download your mod if you haven't published it)? Have you altered the code at all to make it compatible with these mods?
Happy Wanderer 2021 年 7 月 30 日 下午 11:59 
I'm using it in a number of TTS modules I've made ie boardgames. It didn't make sense to me that it would randomly restack counters but that is what it is doing. Any ideas how i can make it behave properly?

Cheers
MangoFeet  [作者] 2021 年 7 月 27 日 下午 9:25 
@happy that is not intended, it should restack from left to right == top to bottom

what is the mod you are trying to use it in?