黎明杀机

黎明杀机

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Spirit Guide
由 Marty Clampman 制作
A Rank 1 Spirit Main's Guide to Spirit
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Introduction
I am a Rank 1 Spirit Main with about 100 hours on Spirit alone. I think I can really help out anyone looking to learn how to play her, because while she is an easy character to learn, she has a super high skill ceiling. In this guide I'm gonna go over her strengths and weaknesses, strong perk and addon builds, strong tactics to use, and common mistakes people make while learning Spirit.
Strengths and Weaknesses of Spirit
First of all, Spirit is an extremely good killer with almost no weaknesses. A good Spirit player accounts for the small weaknesses in her kit with their build. Of course you can tailor your perk build to your strengths and weaknesses as a killer, but there is definitely a "perfect" build for Spirit according to her weaknesses and counters. So let's start by listing her strengths.

  • Completely Unreadable
    Spirit's power is SO unreadable you won't even know for sure if she's using it. It is a legitimate tactic to stand completely still at loops and get free hits and downs.
  • Gets grabs extremely easily
    If you've ever played against a Spirit you'll think you hear the whoosh sound whenever she's phase walking. Wrong. You only hear it if you are outside of the 24m radius where she starts the phase walk. This means you can get a gen with a survivor on it barely in your terror radius, phase walk and get an easy grab without the survivor hearing you phase walk.
  • Passively phases while not using power
    When she isn't in her phase walk, she will passively disappear and reappear. This hides her red stain for a short moment and makes her harder for survivors to chase against.
  • Can end chases almost instantly
    The general way people play Spirit is to get a hit outside of the power and follow it up by downing them with the phase walk almost instantly after. This means most chases will last less than 15 seconds if you play them well, which lets her keep up map pressure.

I believe those are the four greatest strengths of Spirit. Here are her greatest weaknesses.

  • Iron Will
    Many high rank survivors run Iron Will, which makes their groans of pain when injured completely silent. If you're a dirty Spirit you can counter this by running Stridor, but honestly it's ♥♥♥♥♥♥♥ busted.
  • 110% Movement Speed
    In my opinion this isn't that bad of a weakness, but it definitely doesn't help. Due to her moving 5% slower than almost every killer in the game, it will be slightly more difficult to get that first M1 hit, but the passive phasing will definitely help with that.
  • Coordinated SWF's
    To be honest this counters every single killer in the game so I don't know if this should be here, but yeah. If you go against survivors that wait out Corrupt and do gens separately you'll have a tough time getting a 3 or 4 kill game.
  • Below average map mobility.
    This might seem a little surprising to see here but honestly it's true. Without addons Spirit's power lasts 5 seconds, takes 15 to completely come back, all while moving at 7.04m/s. This means if she uses her whole power to get somewhere, she could have just walked there and only taken 3 more seconds. It also sucks to use for map mobility because you usually like to have it to finish chases and get grabs.

Those are honestly the only 4 weaknesses I could think of for Spirit, and most of them are super minor.
Strong Perk Builds
In my opinion Spirit's biggest weakness is her map mobility. The first perk I'll recommend to use to counteract this problem is Corrupt Intervention. This perk will make it so you won't lose gens during the first 2 minutes of the game, and honestly just completely shifts survivors attention to your side of the map. If you are going against survivors who do gens during Corrupt, you should get one or two hooks during the first two minutes of the game.

These 2 perks are completely interchangable, but please don't run both of them at the same time. The perks are Thrilling Tremors and Barbecue and Chili.

The next perk will help slow the game down and work with whatever perk you chose from the last two, and it's Pop Goes The Weasel. I feel like this perk's use is super obvious. You hook someone, see what gen you have to go to with Barbecue or Thrilling then you just go kick it and by yourself about 20 seconds.

The last perk can mostly be your choice, but in my opinion Discordance is THE BEST perk for Spirit. You will save yourself so much time with this perk, mainly through getting grabs. Let me explain why this perk is so good on her. So let's say you just started the game and you're patrolling the 4 gens that can be worked on. You see Discordance light up, get the gen in your terror radius, and phase walk and get a grab. I get these almost every single game I play as Spirit.

Some other strong choices for the 4th perk are Stridor (yuck), A Nurse's Calling, or Whispers. You could also run a whole other build completely dependent on Ruin, but you can find that online. I personally don't like Ruin because it is complete RNG how long it will stay up, but a lot of people swear by this build. It's Ruin and Surveillance with Sloppy and Nurse's. I personally don't like this perk build but whatever you want.

So in conclusion:
  • Corrupt Intervention
  • BBQ or Thrilling
  • Pop
  • Discordance or choice

The general idea of this perk build is to get early hooks with Corrupt, spot the gen you need to Pop after hooking with Thrilling or BBQ, and monitor gens AFTER Corrupt with Discordance. I'm not gonna talk about the other build I mentioned because I don't have as much experience running that build.
Strong Add-on Builds
I made a guide to Spirit's Add-ons and combos, so I'll just post that here.

General Game Plan
This game plan will be based off of the perk build I listed in one of the previous sections. With these perks, your games will look a lot like this.

(1) Find a survivor earlygame through Discordance or just patrolling gens.

(2) Hit the survivor.

(3) Enter your power and follow up to finish the chase extremely fast.

(4) Hook the survivor and use Barbecue, Thrilling or Discordance to find a gen survivors are working on.

(5) Pop the gen and find the survivor who was working on the gen.

From there, you'll just restart at Step 2. So now you know what to do, lets see what not to do.

Don't do any of this:

  • Waste your whole power
  • Use your power to get around fast (Unless you need to get somewhere super fast)
  • Stay in your power after you lose a survivor in a chase
  • For the love of god don't respect pallets
  • Let survivors do gens while you're chasing someone else. Often times you can get a grab as survivors will assume you're chasing one of the other survivors.
  • Do the "stand still" mindgame too frequently
Strongest Strategies and Tactics
(1) How To Get Free Grabs
In this image I see Discordance light up and get the generator in my terror radius so the survivors don't hear me phasing.

Here I get close to the gen and listen to the sounds of the gen so I can tell which side the survivor is on.

After I soundwhore to find Jake, I exit my power and start mashing M1 like a 10 year old playing Cookie Clicker. I just do this because of how inconsistent grabbing is. The scratch marks here are from another survivor who was running Spine Chill.

This in my opinion is what makes Spirit so damn good. If survivors are in VC they might see your husk and tell the ones on the gen to get off, but that's honestly rare.

(2) Countering Common Mind Games
I couldn't think of how to do images for this one so I'll just type it out. The first common mind games almost everyone knows is just standing completely still. This honestly works pretty rarely. It is super satisfying for it to work but good survivors will not run towards you. So one way to do this mindgame is to sit in front of a dropped pallet or window. Occasionally small brain survivors will do what they were born to do and just vault it in your face. You can just grab them off the pallet or window. It's hilarious when it works but if a survivor is giving you a good chase I wouldn't use it against them.

Another common mind game is to stop sprinting and start walking when you know she is in her power. If you were pretty close to them while they stopped running you can just exit your power and look for them instead of listening. You could also look for corn or grass rustling.

The last common mind game is to silently vault a pallet or window while Spirit is in her power. The counter to this is super simple and it's just to pay attention to survivors groans of pain and seeing where scratch marks end. If it ends in front of a window or pallet, the best thing you can do is exit your power and look around to see if they vaulted the window or faked it.

(3) Hide Your Husk
If you are going for grabs, don't leave your husk completely visible to the survivors. Hide behind a rock or tree. Literally anything will work for this.

(4) More Grabs
If you hear a survivor doing a gen closeby when you are chasing a survivor, grab them off that. That is disrespect and you gotta show the survivors you won't take it.



83 条留言
Marty Clampman  [作者] 2021 年 6 月 9 日 下午 4:03 
talcyon bruh the thread been dead for a year
talcyon 2021 年 6 月 9 日 上午 6:25 
pt 2. None of the aforementioned suggestions make it anything other than a big guessing game where you both take whatever info you have to figure out where eachother are, but it just so happens she has a hell of a lot more info than you.

What you CAN do to counter her is spread out, gen-rush, get lucky and then force her to to loop for the 15 seconds it takes to rebuild her power, and bully her if you can.

Personally I main spirit cause she's fun and the first killer I played, I'm too lazy to learn anything else, she's busted, and if i went to a normal looping killer I'd probably get bullied hard.
talcyon 2021 年 6 月 9 日 上午 6:24 
Necro-ing this guide, but real talk, there is no real counter to spirit in the same way that there is no real counter to gen-rushing. Given that you're not making common mistakes, versing spirit is just one big guessing game where the odds are more in her favour. Spirit mains will tell you otherwise, and say "just juke her lol", "watch the grass", "listen to her footsteps" or "use x perk", but I don't think having to use a perk is a very realistic solution, and again, you can't juke in a guessing game, you can only get lucky and not be where the spirit expected, but I'd hardly call that a juke considering neither of you would know what is happening. Spine chill, while still pretty good, certainly isn't exactly the silver bullet everyone makes it out to be, and most spirits run stridor so iron will is redundant.


Cade Rainier 2021 年 4 月 28 日 上午 6:14 
"I think what you don't understand is that a TON of people in games already have the tools to play well against a Spirit, they just don't want to learn because it's easier to go bitch in a steam guide about how Spirit is broken."

Amen to that. It's one of the reasons you see so many people parroting the "just get good headphones LOL no cOuNtErPlAy" nonsense whenever they vault into her "husk" for the 50th time instead of gaining distance and forcing the use of Yamaoka's Haunting to reduce her presence.
ャGizmo 2020 年 12 月 17 日 下午 9:33 
im starting to play as spirit and this rly helped me alot to get started with spirit:theskull:
XxLoopermanxX 2020 年 7 月 10 日 下午 7:20 
Oh, and passive phasing
all luck with that
XxLoopermanxX 2020 年 7 月 8 日 下午 11:13 
OK
YOU ARE RIGHT
:FC5_Hurk:
Marty Clampman  [作者] 2020 年 7 月 8 日 上午 8:39 
Why should I selectively record data from people with thousands of hours? I think what you don't understand is that a TON of people in games already have the tools to play well against a Spirit, they just don't want to learn because it's easier to go bitch in a steam guide about how Spirit is broken.
Marty Clampman  [作者] 2020 年 7 月 8 日 上午 8:38 
I actually agree with your point about her main counters being perks. It's terrible design and it makes her unfun to play against. My thing is, at least Iron Will and Spine Chill are good perks when you're not playing against Spirit. But dude, I don't think you understand what makes Spine Chill good. Invalidates all stealth killers, tells you when to go for unhooks, when to get off of a deadzone gen and get to a pallet/tile, if the killer is moonwalking at a tile, juking out a Spirit, etc.

Yes, you're right, a perk being common doesn't make it good. The fact that Spine Chill does so much makes it so good. It's not JUST a perk for Claudette's to get to a Z-Walls and Urban Evade. "I bet most of the people you got that data from have less than 500h in the game"
I just think this is an absolutely braindead point. What do hours matter when there's no SBMM?
Marty Clampman  [作者] 2020 年 7 月 8 日 上午 8:38 
I never said Spirit is easy as fuck to juke. I said juking Spirit when you're running Spine Chill is easy as shit because honestly it is for me. She is the best killer in the game because of her chase power, but that does NOT mean every chase is GG as soon as she goes into power. Her footsteps are directional. Literally just a fact.

"Spine Chill isn't a good perk"
Hands down the dumbest take I've ever read. Spine Chill is THE MOST USED PERK AT RED RANKS. And I know exactly why you think that is, the vault speed build. But you're wrong. I have actually been tracking red rank games with a few buddies, and we have ~110 games logged in a spread sheet. Maps, killer stats, character stats, and especially perk frequency. Guess what, Spine Chill has been used 146 times while Resilience has been used 35 times. So arguing that Spine Chill is a waste of a perk slot is just so completely ignorant it's hilarious.