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Other than that, a really good guide. I dont follow it to the letter, but the mechanics behind getting xp from mines and locks let me get to Telos with lvl 9 which makes for a cozy game later on
Actually, I think you're right. I believe the additional spikes are coming from a mod I'd installed. My mistake.
there's NOT enough spikes to unlock the container in tunnels:
1 - Disable Mining Against Organics
2 - Enable Mining of other Droids
3 - Spawn the droid that unlocks the door and then kill it (i think you missed that)
-there's plenty of spikes to unlock the container in tunnels, yields 60 xp.
-possible path for dormitories: with other optimizations taken into account, after clearing other mobs in area, unlock door to locker room, kill 1 droid. run away to console, end shutdown with part, then kill both mk ii. recovers 26+(?) xp depending on how many droids were left in John lemon's run.
-unclear xp gain but it's possible to unlock the difficult room on harbinger while staying on 'difficult' by starting with 16 int and using tunneler.
-it makes sense to repair t3 before recovering ebon hawk. "loses" 35 mentor xp, but can let 4(?) more sith board.
Maybe I missed something. If John Lemon's numbers are right, he got 34360 before ebon hawk. I had 34285 (not including 500 from t-3)
1) Advice seems to warn against using [repair] dialogue on T3. I just went ahead and did it. Yes, you lose xp by missing out on Kreia's exp bonus, but perhaps it's worth it to avoid having to save scum enough droids in the mercenary attack. I'm far too lazy to crunch the numbers to verify.
2) If you kill all the door guards outside Bumani exchange right away, you won't be able to ask one later how to get an appointment with Slusk for 50 more xp. You can kill them afterwards.
3) Many people probably do this, but you can kill the Exchange receptionist (Vula + Gamorreans) for 600 xp.
3) You can ask several more NPCs about the modified blaster before Samhan, including B4-D4 and Chodo. It's at least 50, but may be 100 xp.