Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése












Love the ‘karma’ system; made me wish the basegame has it. At first the missions look linear, but if you dig deeper enough, you can go another route. The player is never 'forced' to do evil.
There are some minor problems however, which is during the 'showdown' with the antagonist and some grammar mistakes. When the antagonist decides to attack you with jumping nodes and you have to dig them to find his IP, at some point he stopped attacking -- which made the nodes stopped popping and no leads to find him. Technically you can find it in your terminal, but a lot of things are happening that it easily gets buried with no way to look back.
Aside from that small thing, it's incredibly well made for its scale. The soundtracks are good, the writing is great and made me invested, and the endings are satisfying. Especially the "best" ending.
To the author: You are amazing. Keep going. :D