边缘世界 RimWorld

边缘世界 RimWorld

108 个评价
Animal Hide Walls + Carpets(Continued)
   
奖励
收藏
已收藏
取消收藏
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
文件大小
发表于
更新日期
33.475 MB
2020 年 6 月 2 日 下午 1:51
2024 年 4 月 22 日 下午 2:48
21 项改动说明 ( 查看 )

订阅以下载
Animal Hide Walls + Carpets(Continued)

在 velcroboy333 的 2 个合集中
Updated Mods for 1.1-1.6
67 件物品
Velcroboy's Mods
68 件物品
描述
New Content
Hide Carpets! Includes soft fur, wool, leather, and patch leather.

Compatible with:
Simple Chains: Leather
Optimized Leathers

Wool Carpets added from:
Vanilla Animals Expanded
Vanilla Factions Expanded - Vikings
Legacy Ark
Megafauna
Anima Animals + Community Pack (Provides psychic buff when Vanilla Expanded Framework loaded)
ReGrowth - Extinct Animals Pack
Mamuffalo
Animal Collab Project Vanilla-Style
Erin's Mountain Animals
Alpha Animals
Forsakens: Fauna
Epona Race
Animal Patches
VGP Garden Fabrics(+Simplified)
Frilleus
Sacred WhiteFox
Windchime's Animal Adjustments
Blended Wool
[T] MoreFloors
Better Wool Production [1.2]
Medieval Overhaul
Royal Thrumbos (Continued)
More Thrumbos (Continued)
Thrumbo Extension

If you wish to see further compatibility with other mods please request in the comments.


Alternate Textures by Kosher Pickles:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=2578005213

For cannibal play-throughs:
Cannibal Edition

Original Author:
Vega Kotes


Original Description:
Adds animal leather and cloth walls for your tent like needs!

Now causing me 20% fewer aneurysms!

Sorry about how long that took to properly update. Seriously.
The mod now (finally) functions as inteded. The Walls line up to the doors and it's all built out of leather and cloth once more.


Adds animal leather and cloth walls for your tent like needs!

To be more specific this mod adds 2 new blocks. One is the animal hide wall. The other being the tent flap.

These walls are built out of either leather or cloth. Any item that uses these categories will likely be able to be used.

Walls take 1 unit of leather and have 75 hitpoints.
Tent Flaps take 3 units of leather and also have 75 hitpoints.

The walls can have floors built under them, and will trap air. (So you can heat and cool them.)

If you wish to tweak the stats to the recipes, costs, HP, or anything else feel free to edit this mod and reupload it. If you do so all I ask is that you make note of what you've changed from the original mod.

112 条留言
Halfelfaedyn 9 月 15 日 下午 4:08 
:steamhappy:
Zero Bellum 7 月 31 日 下午 11:26 
Also I am feeling the pinch without my home made tent city.
Svela 7 月 18 日 上午 3:46 
:gk_heart:
velcroboy333  [作者] 7 月 17 日 上午 8:15 
Yes, I will update this soon
Svela 7 月 17 日 上午 6:07 
I do not wish to start a "When 1.6" spam from others, but I would still like to show my interest in an update. It's a quite useful mod for tribal/nomadic playthroughs as it allows constructing buildings when wood is scarce but wild animals are less so. I look forward to if and when you get around to updating this.
ZoombiniBaby 2024 年 11 月 2 日 下午 4:17 
Dinosauria mod compatibility would be cool, I don't see it on the list
Sif 2024 年 7 月 4 日 下午 5:46 
I'm gonna use this to make field hospitals for the WWII Mod! Thanks for this mod!
tanyfilina 2024 年 5 月 13 日 上午 11:16 
@Posh Octavia I've used RIMMSqol to adjust suc things to my liking.

Btw, my log is spammed by the following error:

Could not get load ID. We're asking for something which was never added during LoadingVars. pathRelToParent=/lastUser, parent=VBY_Hide_Wall51487
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.LoadIDsWantedBank:Take<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string)
Verse.Scribe_References:Look<Verse.Pawn> (Verse.Pawn&,string,bool)
RimWorld.CompStatOffsetBase:PostExposeData ()
RimWorld.CompMeditationFocus:PostExposeData ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.ThingWithComps.ExposeData_Patch2 (Verse.ThingWithComps)
(wrapper dynamic-method)
...
Posh Octavia 2024 年 5 月 8 日 下午 9:42 
i think the way it works is that if it requires no research at all it winds up being available immediately. the tent flaps for instance are available immediately but the walls arent
Posh Octavia 2024 年 4 月 23 日 上午 11:38 
awe hek, i hope so. this is the perfect mod for that playstyle since it really adds to the feel of kinda jankyness it has