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Alignment was MiddleCenter at end of frame.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Log:ErrorOnce (string,int)
Verse.Text:StartOfOnGUI ()
Verse.UIRoot:UIRootOnGUI ()
RimWorld.UIRoot_Play:UIRootOnGUI ()
Verse.Root:OnGUI ()
下面循环报错
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
Verse.Root:Update ()
Verse.Root_Play:Update ()
I was thinking of a sorting rule that basically preserves the options that are there, but with a checkbox to sort items you already have first, then everything else?
I’m really enjoying your Trading Dialog UI — it’s been very useful.
I have a suggestion, and I’m not sure if you’ll read this, but I hope you will.
When I have too many items and the other party has very few, it’s quite difficult to make purchases.
Would it be possible to add a button that hides my items so I can view only the items the other party is selling?
Thank you in advance.