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As for WMR controllers I figured out why they aren't supported. Oculus Touch, Vive Wands, and Valve Knuckles use the same/compatible mappings in UE4. Windows Mixed Reality uses unique mappings. The WMR headsets and controllers weren't out when this game first shipped so I doubt the needed configuration for them was ever packed in.
Windows Mixed Reality Input Mappin [forums.unrealengine.com]
The triggers work, but the joystick axes don't. Any ideas regarding that?
Also, the in-game menus are not properly mapped to the eyes. Is there a fix for that?
https://www.windowscentral.com/how-create-custom-keybindings-steamvr
This could be due to me having a WMR headset. Is there anything that can be done?