Stormworks: Build and Rescue

Stormworks: Build and Rescue

77 个评价
How to get larger edit areas (by modding)
由 Erik Peter 制作
This is a guide to help you enlarge your edit areas by modding the game files. I assure you that this is not a clickbait. In this example, I will be editing the Creative Island hangar.
2
2
   
奖励
收藏
已收藏
取消收藏
Introduction
Firstly, I'd like to assure you that this is not a clickbait. I promise that, when done correctly, this will increase the sizes of your edit areas. Please be careful though, as you are editing game files. Remember to make a backup of any files you plan to change. For this example, I will be increasing the size of the Creative Island Hangar edit zone. You will not need to download any external files and finally, I am not responsible for any corrupt files: edit your files at your own risk!
Enlarging the edit area

  1. In File Explorer, navigate to (default path):
    "C:\Program Files (x86)\Steam\steamapps\common\Stormworks\rom\data\tiles"
    You can do this by hitting WindowsKey+R and entering the path and hitting enter. Note that this is the default folder path, so if you have installed Stormworks somewhere else then you will need to navigate to:
    "(Install Location)\Stormworks\rom\data\tiles"

  2. You will now see a list of .xml files and .bin files. These are the files for each island in the game. In this example I am editing the creative island, which is "island_15.xml". Create a copy of the file you are going to edit and place it in a different location to have as a backup. It is very important that you follow this step. Note: you only need to edit .xml files


  3. Open the .xml file, which in this example is "island_15.xml", in any text editor. I am using Visual Studio Code (because I'm a nerd) but any editor like notepad will do.

  4. Search for the word "edit_areas" (usually with Ctrl+F). You should find the tag "<edit_areas>" with lots of "<edit_area>" child elements beneath. Their "id" attribute corresponds to the type of edit area (E.g. id="hangar_edit" is obviously the hangar).



  5. Find the "grid_size" attribute of your edit area. Set this to "0". (Remember to keep the quotes).

  6. Find the "size" property set the x, y and z to something sensible up to 255.


  7. Check for any typos and save your file . Don't be that guy who forgets to press Ctrl+S and then comments saying "This not work. This CLICKBAIT!"

  8. Run Stormworks. You should have a bigger edit area. If an error occurs, then replace the file with the backup.
Notes
Here are some things to remember
  • Please, please, please remember to make a backup before editing your files.
  • I recommend not to make all the dimensions 255. Doing this can create performance issues, especially when using the symmetry tool.
  • Some game updates may change your edits back to their original values.
  • You must reload Stormworks to see these effects.
  • I am not responsible for any corrupt game files.
  • Sorry about the bad pictures.

As always, if you have any queries or improvements, please comment below.
Enjoy.
69 条留言
Blake Johnson 1 月 31 日 上午 12:46 
To Complex, I have a simpler method:

Erik Peter Blake Johnson's Guide To Bigger SW Benches

Step 1: Install NSO

Step 2: Done.
Doggie.gaming 2024 年 2 月 27 日 上午 10:47 
thank u bro it didnt even take 4 minutes and i have soo much space :steamhappy:
A7V_SturmTiger 2024 年 2 月 1 日 下午 1:26 
I watched a video a long time ago that never mentioned the grid_size part. You my friend, just earned 4800 steam points.
пачка сигарет 2024 年 1 月 9 日 下午 3:15 
whats the island file name for the camodo terminal?
lukaskita 2023 年 10 月 16 日 上午 9:40 
worked first try, very easy, thanks for the guide :)
Jim the Kinda Homeless 2023 年 10 月 6 日 下午 5:29 
what is the best size for all large vehicles (for example the Iditarod)?
Erik Peter  [作者] 2023 年 7 月 31 日 上午 7:18 
@Lord_Papuga. Yes, if you can find the workbench in the files.
Viertarex 2023 年 7 月 31 日 上午 5:22 
Yo, do I do the same thing if I want to change a train edit area?
Rydiant 2023 年 5 月 20 日 下午 4:56 
Lol I also used VS-Code
Quantreium 2023 年 4 月 2 日 下午 12:09 
yeah same