Stellaris

Stellaris

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Universe at War: Civilization & Portraits Pack
   
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127.697 MB
May 15, 2020 @ 2:43pm
Oct 12 @ 3:05pm
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Universe at War: Civilization & Portraits Pack

In 1 collection by force728
Universe at War: Portrait Sets
4 items
Description
Description
This mod adds the extra features for each UaW faction from the game.

Features
1. Portraits for all three factions included.
2. Civics: "Hierarchy Walker Technology", "Dynamic Flow Network", and "Masari Energy Cycle"
3. New Origins for all three factions
4. New decisions
5. Policies: "Novus Patch Policies" & "Masari Light/Dark Policies"
6. Traits: "Novus machine trait"
7. Armies: "Hierarchy Walkers" - Habitat, Assembly, Science, and Purifier Walkers
8. Custom starting systems for the Hierarchy, Masari, and Novus
9. Prescripted Empires for all three factions

Hierarchy
Hierarchy Walker Technology unlocks several walker army types for use in ground assaults once Droids Technology is researched. Just like the walkers in-game, each have their strengths and weaknesses:
1. Habitat Walker: The most common walker used by the Hierarchy. Possesses similar stats to a Mega-Warform unit.
2. Assembly Walker: Stronger than the Habitat and more durable but costly.
3. Science Walker: Low health but high collateral damage output.
4. Purifier Walker: Superweapon unit with high attack, morale, and collateral damage, but expensive and less durable.
5. Orlok Battle Platform: Based on Orlok himself, has high morale damage.

Novus
Dynamic Flow Network unlocks a special policy tab that has 10 patches in total. Each patch has different modifiers that can be used for any situation. Like any policy, only one can be activated at a time.

Factory Settings - Default, no modifier

1. Backup Systems - Increased army and ship health
2. Coolant Boost - Increased ship weapon damage
3. Emergency Flow - Increased monthly energy production
4. Optimized Assembly - Increased pop and army build speed
5. Optimized Collection - Increased monthly mineral production
6. Overclocking - Increased ship fire rate and speed at the cost of reduced ship shield strength.
7. Radiation Shielding - Increased ship shield strength
8. Spectrum Cycle - Increased ship sensor range
9. Viral Cascade - Increased ship shield penetration and evasion
10. Visual Amplifier - Increased ship weapon range

Novus Platform Trait - gives a bonus towards pop assembly speed and upkeep at the cost of army health.

Masari
Masari Energy Cycle grants the psionic trait for all pops at the start of the game and unlocks the Masari Energy Policy tab that includes modifers for both Light and Dark Energy Cycles:

In Balance - Default, no modifier

1. Light Matter Mode - Increased ship sensor range, weapon damage, weapon range, and army attack damage at the cost of decreased ship armor and army defense health.

2. Dark Matter Mode - Increased ship armor, armor regeneration, ship fire rate, speed, and army defense health at the cost of decreased ship weapon damage, range, and army attack damage.

- The civic also unlocks a special building for the Masari: The Matter Engine Network - increased monthly energy production and a small increase to planet job production. The building does not require upkeep and unlocks two Architect jobs that produce both energy and alloys as well as speed up planet army, building, and district build times. Only one Matter Engine can be constructed on a planet.

Note: You do not need the shipsets for this mod to work but if you do, make sure to place this mod below the shipsets in your mod load order for the portraits to appear.
32 Comments
MangyNATE_DDOG Sep 24 @ 2:11pm 
Holy crap I never knew this mod existed until now. I hope to see this updated as I absolutely loved UAW:EA so much. You are a legend since you even know what it is.
Athena Jul 10 @ 2:25am 
Based on the recent update date, I assume this works for 4.0?
Ironside Jan 26, 2024 @ 9:07am 
what about humanity
Manu May 27, 2023 @ 8:26am 
The buildings added for the novus are way to op lol.
Ticklish-Picklewickle Mar 16, 2023 @ 5:17am 
Okay thanks man!
force728  [author] Mar 15, 2023 @ 4:05pm 
@Ticklish-Picklewickle: I'm looking over it right now, but so far, it should be ready to update soon.
Ticklish-Picklewickle Mar 15, 2023 @ 2:09am 
Love the mod dude, is there any compatible problems with 3.7?
force728  [author] Aug 18, 2022 @ 5:32pm 
@DarkApothecary: Consume the planet's districts to gain immediate minerals or alloys. Continued usage will eventually destroy the planet.
DarkApothecary Aug 18, 2022 @ 4:15pm 
What does the Hierarchy "begin harvesting operations" decision actually do?
DarthGisa Jul 10, 2022 @ 4:08pm 
@force728 thanks mate, for the correction and for the mod