安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Will go back to the other ones and see if they need anything updated.
All caster guides would be Obsidian Power.
There is absolutely no point in adding them in, and they are all strong that you don't need a guide to tell you to wear them. And I know how rainbow seeds work, I just haven't bothered with any of it since you don't need them to complete or steamroll the game.
You'll see other party members take about 50-60% of a big hit but you'll still survive(barely). Even if Ward Off II is a 30% chance it most certainly helps any build at 100% for those that has it; I didn't personally use it for Kevin.
I most definitely think Enlightened is better than Fatal Fist, that invulnerability lets you ignore any form of damage and you'll beat everything down in 10 seconds anyway, and once you're class 4 it has the same stat increase no matter which class you come from.
Adversity is a slightly better version than the one Fatal Fist has as a Locked Ability (albeit takes a slot, not that it matters)
Does not include any intentionally unlockable broken CHAIN abilities and only those unlocked through skillpoints (since why would I need to tell you to equip broken chain abilities if you would already know they are good just by looking at them?)