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The hidden Hole in One is still possible, but final normal shot is more difficult that intended.
Some holes have been made easier: Hole 7, 11, 13 and 15. They expect the same actions, but have a more lenient power range (you don't have to do exactly 3.75 on hole 7, for example).
REMOVAL AND REWORK OF HOLE 12! Ding dong, the confusing through the hut jump is DEAD! Replaced with a much more entertaining Watchtower jump / weave.
Resolved the dreaded returning ball bug from the mines after entering the pipe. The rocks weren't vertical enough. If this still occurs please let me know.
Placed out of bounds around many areas of the later holes to reduce wait times. If any are causing issues, let me know
ARROWS ON CONFUSING HOLES. Only one on Hole 17, village maze. Only for the house jump ;)
Tweaked par of many holes.
Please see Change Notes for more.