Grim Dawn

Grim Dawn

59 个评价
GRIM DAWN SOLDIER
由 TSharp 制作
Details about every skill of the soldier class/mastery...
   
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Soldier Description
[Level 10] Passive Soldier Build
This build is aimed for players who just want to run into monsters and don´t want to worry about when to use which skill. -> a really simple to play build on which you can rely if you have difficulties staying alive

Skills:

Max Marcovians Advantage (20% Chance)
Max Zollhan´s Technique (20% Chance)
and at least one point in Cadence (evrey third hit)

one point in Fighting Spirit (always a 10% chance)
and one point in Menhirs Will as a backup for though fights

Attributes:

Spend more than the half of your attribute points on Physique for the extra survivability or on cunning for the damage.






How does it work
For every skill the skill level is displayed first, followed by the stats for this skill level.

Every skill is displayed on its first level, at the half of the max level and at the max level.

And every primary skill is followed by its modification,
which can only be skilled if the primary skill got a point.
Markovian´s Advantage
1
5% Chance to be Used 110% Weapon Damage
50 Reduced Targets Defensive Ability for 4 Seconds
4
12% Chance to be Used 140% Weapon Damage
70 Reduced Targets Defensive Ability for 4 Seconds
8
20% Chance to be Used 180% Weapon Damage
90 Reduced Targets Defensive Ability for 4 Seconds
Forcewave
1
20 Energy Cost 3.5 Second Skill Recharge
20% Weapon Damage
16-28 Physical Damage Stun Target for 1.5-2 Seconds
8
29 Energy Cost 3.5 Second Skill Recharge
97% Weapon Damage
101-136 Physical Damage Stun Target for 2.7-3.9 Seconds[/th]
[/tr]
16
41 Energy Cost 3.5 Second Skill Recharge
171% Weapon Damage
239-266 Physical Damage Stun Target for 4.2-6 Seconds[/th]
[/tr]
Rending Force (Requires: Forcewave)
1
+18% Physical Damage
10 Reduced Targets´s Armor for 5 Seconds
6
+78% Physical Damage
46 Reduced Targets´s Armor for 5 Seconds[/th]
[/tr]
12
+150% Physical Damage
105 Reduced Targets´s Armor for 5 Seconds[/th]
[/tr]
Internal Trauma (Requires: Forcewave)
1
75-99 Internal Trauma over 3 seconds
54 Bleeding Damage over 3 Seconds
+10% Stun Duration
6
144-204 Internal Trauma over 3 seconds
120 Bleeding Damage over 3 Seconds
+35% Stun Duration
12
255-381 Internal Trauma over 3 seconds
225 Bleeding Damage over 3 Seconds
+65% Stun Duration
Cadence
“The use of weapon forms in combat gives your attacks a natural cadence with peaks and ebbs that, while predictable, are none the less effective and difficult to counter. When used as your default weapon attack, Cadence will magnify the power of every 3rd strike.”

1
2 Charge Levels
110% Weapon Damage
35 Physical Damage
8
2 Charge Levels
152% Weapon Damage
147 Physical Damage[/th]
[/tr]
16
2 Charge Levels
200% Weapon Damage
301 Physical Damage[/th]
[/tr]
Fifgting Form (Requires: Cadence)
1
2 Charge Levels
110% Weapon Damage
35 Physical Damage
8
2 Charge Levels
152% Weapon Damage
147 Physical Damage[/th]
[/tr]
16
2 Charge Levels
200% Weapon Damage
301 Physical Damage[/th]
[/tr]
Deadly Momentum (Requires: Cadence)
1
33% Chance for One of the Following:
75% Physical Damage
100% Bleeding Damage with +50% Improved Duration
9% Reduction to Enemies Health
6
33% Chance for One of the Following:
125% Physical Damage
175% Bleeding Damage with +50% Improved Duration
14% Reduction to Enemies Health[/th]
[/tr]
12
33% Chance for One of the Following:
185% Physical Damage
265% Bleeding Damage with +50% Improved Duration
20% Reduction to Enemies Health[/th]
[/tr]
Fighting Spirit
1
10% Chance of Activating
65 Second Skill Recharge
12 Second Duration
25% Damage Absorption
50% Total Damage
+100 Offensive Ability
8
10% Chance of Activating
48 Second Skill Recharge
12 Second Duration
25% Damage Absorption
98% Total Damage
+100 Offensive Ability[/th]
[/tr]
16
10% Chance of Activating
36 Second Skill Recharge
12 Second Duration
25% Damage Absorption
133% Total Damage
+100 Offensive Ability[/th]
[/tr]
Menhir´s Will
1
Activates when Hp drops below 33%
25 Second Skill Recharge
5 Second Duration
33% Health Restored
24 Health Regen per Second
8
Activates when Hp drops below 33%
25 Second Skill Recharge
5 Second Duration
48% Health Restored
108 Health Regen per Second
[/td]
[/tr]
16
Activates when Hp drops below 33%
25 Second Skill Recharge
5 Second Duration
66% Health Restored
210 Health Regen per Second
[/td]
[/tr]
Military Conditioning
1
3% Physique
5% Health
6
14% Physique
16% Health
[/td]
[/tr]
12
20% Physique
30% Health
[/td]
[/tr]
Zolhan´s Technique
1
5% Chance to be Used
120 Degree Attack Arc
3 Target Maximum
+10% Physical Damage
33% Slower Enemy Attack for 3 Seconds
4
12% Chance to be Used
120 Degree Attack Arc
3 Target Maximum
+34% Physical Damage
33% Slower Enemy Attack for 3 Seconds[/th]
[/tr]
8
20% Chance to be Used
120 Degree Attack Arc
3 Target Maximum
+66% Physical Damage
33% Slower Enemy Attack for 3 Seconds[/th]
[/tr]
Blade Arc
1
12 Energy Cost
180 Degree Attack Arc
5 Target Maximum
50% Weapon Damage
9(*3) Bleeding Damage over 3 Seconds
5% Chance of Knockdown target for 1.5 seconds
8
22 Energy Cost
180 Degree Attack Arc
5 Target Maximum
85% Weapon Damage
30(*3) Bleeding Damage over 3 Seconds
36% Chance of Knockdown target for 1.5 seconds[/th]
[/tr]
16
35 Energy Cost
180 Degree Attack Arc
5 Target Maximum
108% Weapon Damage
58(*3) Bleeding Damage over 3 Seconds
55% Chance of Knockdown target for 1.5 seconds[/th]
[/tr]
Laceration (Requires: Blade Arc)
1
5 Energy Cost
100 Degree Attack Arc
6 Target Maximum
25(*3) Internal Trauma over 3 Seconds
+5% Physical Damage
[/tr]
6
8 Energy Cost
100 Degree Attack Arc
7 Target Maximum
49(*3) Internal Trauma over 3 Seconds
+16% Physical Damage[/th]
[/tr]
12
11 Energy Cost
100 Degree Attack Arc
8 Target Maximum
90(*3) Internal Trauma over 3 Seconds
+30% Physical Damage[/th]
[/tr]
[/table]
Overguard
1
35 Energy Cost
75 Second Skill Recharge
8 Second Duration
33% Damage Absorption
+50% Defensive Ability
-15% Shield Recovery Time
100% Reduced Stun Duration
Increades Shield Block Chance by 25%
[/tr]
6
50 Energy Cost
55 Second Skill Recharge
8 Second Duration
43% Damage Absorption
+50% Defensive Ability
-36% Shield Recovery Time
100% Reduced Stun Duration
Increades Shield Block Chance by 48%
[/tr]
12
68 Energy Cost
36 Second Skill Recharge
8 Second Duration
50% Damage Absorption
+50% Defensive Ability
-60% Shield Recovery Time
100% Reduced Stun Duration
Increades Shield Block Chance by 75%[/th]
[/tr]
[/table]
Veterancy
1
-5% Shield Recovery Time
-3% Physique Requirement for Armor
Increases Shield Block Chance by 4%
6
-26% Shield Recovery Time
-14% Physique Requirement for Armor
Increases Shield Block Chance by 4%[/th]
[/tr]
12
-50% Shield Recovery Time
-20% Physique Requirement for Armor
Increases Shield Block Chance by 4%[/th]
[/tr]
War Cry
1
25 Energy Cost
8 Second Skill Recharge
5 Meter Radius
33% Reduction to Enemys Health
10% Reduced Targets Damage for 5 Seconds
5% Chance of Terrify Target fpr 3-5 Seconds
[/tr]
6
30 Energy Cost
8 Second Skill Recharge
9 Meter Radius
33% Reduction to Enemys Health
22% Reduced Targets Damage for 5 Seconds
16% Chance of Terrify Target fpr 3-5 Seconds
[/tr]
12
36 Energy Cost
8 Second Skill Recharge
12 Meter Radius
33% Reduction to Enemys Health
35% Reduced Targets Damage for 5 Seconds
28% Chance of Terrify Target fpr 3-5 Seconds[/th]
[/tr]
[/table]
Break Morale (Requires: War Cry)
1
3 Energy Cost
10% Reduced Targets Resistance for 5 Seconds
Disrupt targets skill for 4 Seconds
[/tr]
4
6 Energy Cost
10% Reduced Targets Resistance for 18 Seconds
Disrupt targets skill for 5.5 Seconds
[/tr]
8
10 Energy Cost
10% Reduced Targets Resistance for 26 Seconds
Disrupt targets skill for 7.5 Seconds[/th]
[/tr]
[/table]
Field Command
1
12 Meter Radius
+8 Offensive Ability
+8 Defensive Ability
Increases Armor Protection by 2%
[/tr]
6
12 Meter Radius
+38 Offensive Ability
+38 Defensive Ability
Increases Armor Protection by 12%
[/tr]
12
12 Meter Radius
+75 Offensive Ability
+75 Defensive Ability
Increases Armor Protection by 20%[/th]
[/tr]
[/table]
Suad Tactics (Requires: Field Command)
1
+8% Total Damage
[/tr]
6
+32% Total Damage
[/tr]
12
+58% Total Damage
[/tr]
[/table]
Decorated Soldier
1
+4% Physical Damage
2% Pierce Resistance
2% Elemental Resistance
[/tr]
4
+15% Physical Damage
8% Pierce Resistance
8% Elemental Resistance
[/tr]
8
+25% Physical Damage
16% Pierce Resistance
16% Elemental Resistance[/th]
[/tr]
[/table]
Counter Strike
1
10% Chance of Activating
1 Active Energy Cost per Second
3.5 Meter Radius
53 Physical Damage
9(*3) Bleeding Damage over 3 Seconds
Stun Target for 1.5 Seconds
[/tr]
8
10% Chance of Activating
1 Active Energy Cost per Second
3.5 Meter Radius
166 Physical Damage
62(*3) Bleeding Damage over 3 Seconds
Stun Target for 1.5 Seconds
[/tr]
16
10% Chance of Activating
1 Active Energy Cost per Second
3.5 Meter Radius
312 Physical Damage
139(*3) Bleeding Damage over 3 Seconds
Stun Target for 1.5 Seconds[/th]
[/tr]
[/table]
Scars of Battle
1
5% Armor Absorption
4% Bleeding Resistance
4% Reduced Stun Duration
4% Reduced Freeze Duration
[/tr]
4
12% Armor Absorption
16% Bleeding Resistance
16% Reduced Stun Duration
16% Reduced Freeze Duration
[/tr]
8
25% Armor Absorption
32% Bleeding Resistance
32% Reduced Stun Duration
32% Reduced Freeze Duration[/th]
[/tr]
[/table]
Olerons Rage
1
85 Energy Cost
180 Second Skill Recharge
15 Second Duration
+25% Total Damage
+50% Offensive Ability
+10% Total Speed
[/tr]
6
110 Energy Cost
180 Second Skill Recharge
15 Second Duration
+82% Total Damage
+50% Offensive Ability
+20% Total Speed
[/tr]
12
140 Energy Cost
180 Second Skill Recharge
15 Second Duration
+150% Total Damage
+50% Offensive Ability
+33% Total Speed[/th]
[/tr]
[/table]
Menhirs Bulwark
1
85 Energy Cost
180 Second Skill Recharge
15 Second Duration
150 Damage Absorption
Increases Health Regen by 300%
180(*3) Physical Crushing Retaliation over 3 Seconds
15% Change of 1.5 Seconds Stun Retaliation
[/tr]
6
110 Energy Cost
180 Second Skill Recharge
15 Second Duration
400 Damage Absorption
Increases Health Regen by 300%
247(*3) Physical Crushing Retaliation over 3 Seconds
15% Change of 1.5 Seconds Stun Retaliation
[/tr]
12
140 Energy Cost
180 Second Skill Recharge
15 Second Duration
750 Damage Absorption
Increases Health Regen by 300%
340(*3) Physical Crushing Retaliation over 3 Seconds
15% Change of 1.5 Seconds Stun Retaliation[/th]
[/tr]
[/table]
5 条留言
CupcakeUX 2020 年 12 月 6 日 上午 6:01 
Lovely even to a veteran. Thanks!
TioATA 2018 年 11 月 10 日 上午 7:57 
Great info
:vahlen:
Pox 2015 年 1 月 4 日 上午 11:39 
Thanks for the information
◖Paz Vizsla◗™ 2014 年 4 月 23 日 下午 2:39 
up!
Fenriswolf 2014 年 4 月 10 日 下午 3:34 
nice one :)