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报告翻译问题









Cacodemon's melee "bite" is actually very deadly, and can practically instantly kill you in nightmare and ultra nightmare immediately after glory killing so again, be aware of cacos. They suck.
Best way to get rid of archviles is an ice grenade and 3 lock on bursts from the rocket launcher. You WANT to prioritize this guy over all else, besides a buff totem.
SSG + Ballista is actually a better combo that doing ballista + SSG for marauder, the shotgun has a very wide spread and up close it does some pretty good damage.
That's all, for now.
Hell knights and Dread Knights can be in the staggered state from just one lock on burst of the rocket launcher.
The marauder's shield does spawn the dog, however enemies can accidentally shoot the shield and it will cause the dog to spawn. This was originally a bug but hugo martin decided to keep it in.
As of update 5, Marauder has been greatly nerfed to be able to be stunned for a very long time with the sentinel hammer, making him a joke lol.
The damage you deal does not change when changing difficulties, it only changes the behaviour of enemies and damage they can deal to you.
I felt I should mention it, but in the DLC there is an encounter in the third slayer gate where at the end a possessed marauder spawns. Took me way too many tries to beat that slayer gate... If you don't kill the spirit immediately then I assume it could possess a second marauder that spawns after you kill the first. I luckily didn't have to worry about this, so I can't confirm whether the spirit can actually possess the second marauder, but I can confirm that it spawns having already possessed one. Luckily, this only happens in that slayer gate.