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Cool 👌
Sorry i wasn’t much help there 😅
Also iirc, in blender “shade smooth” vs “shade flat” affects how the model appears in game?
Does Crowbar support compiling a model with multiple UVs and texture maps?
Baking the materials to get a single texture results in the eye texture being baked on top of the body/clothing texture, making the entire model use the eye texture.
I'm a little new to Blender and Source so is there any way I can get Crowbar to compile using multiple UV maps or texture files, and if not, is there a way to merge the UVs in a way that doesn't mess up texture mapping?