Avorion

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Klingon Weapons Pack
   
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2.148 MB
22 mar, 2020 @ 19:52
13 jul @ 16:06
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Klingon Weapons Pack

Beskrivning
Klingon Weapons Pack
This pack is a standalone for adding Klingon weapons into Avorion!

Contents
The Arsenal of the great Klingon empire comes to Avorion! Glory In battle!!
  • 5 classes of Disruptor cannons. K-Disruptor I (a Point Defense cannon), K-Disruptor-II through K-Disruptor V (Standard Armament).
  • 5 classes of Phasers, K-Phaser I (a Point Defense phaser), K-Phaser-II through K-Phaser V (Standard Armament).
  • 1 Photon torpedo launcher

Credits
I would like to give a big thanks to all those who have helped!
Kelethaar - Creator
Kxawzìtan - Thumbnail



Disclaimer
May (STILL) have some balancing issues. Will continue to update as issues are found. Please let me know if there is a bug, glitch, or otherwise game-breaking issue my mod is causing, so I can make a patch or fix.
69 kommentarer
Kelethaar  [skapare] 14 jun @ 19:18 
Thank you Merlin. I got a lot of code to go over and need to make some updates.
Merlin 7 jun @ 6:44 
Hey so I kept seeing debug/console log errors, and going into the mod in data/scripts/lib/turretgenerator.lua, editing line 717 so that the output KSpecialty is now usedSpecialty seemed to clear them up. Looks like the global KSpecialty type descriptor (well it looks like an enum but lua isn't one of my programming languages so I don't know what it's called really. Probably a table but idk.) was getting overwritten by whatever the second return value of the text output of the getKSpecialtyAdjective function was meaning that in some cases it would be nil, resulting in a ton of nil errors when trying to reference the global KSpecialty variable elsewhere in the script. Haven't been seeing log errors, but maybe there's other issues I created from this. If you have a github for this I'd submit a PR, but this is the next best thing I guess?

outerAdjective, usedSpecialty = getKSpecialtyAdjective(rand, kspecialties)
Kelethaar  [skapare] 14 apr @ 17:44 
Hi LanParasek.
Can you share what issues you are seeing? Can you provide log entries to that effect?
LanParasek 14 apr @ 14:00 
Hello, these weapons are causing problems with the standard Avorion weapons. Is there a way to fix this?
Kelethaar  [skapare] 13 jul, 2024 @ 12:18 
Updated pulse weapon icons for a bit more clarity.
Updated beam weapons as they weren't showing at all. Apparently Avorion isn't a fan of green in the Icons haha.
Kelethaar  [skapare] 8 jul, 2024 @ 12:34 
minor update to balance drops. Might feel a touch light with existing saves but i think the balance is closer to what i wanted for early-mid.

Thanks for your feedback @Captain.
Strife 8 jul, 2024 @ 6:00 
any chance for a xavorion version :-P?
Kelethaar  [skapare] 10 apr, 2024 @ 11:35 
It is worth looking into.
Captain 10 apr, 2024 @ 6:38 
60% of my loot is klingon weapons only, that why i'd recommend changing it, or im just very lucky
Kelethaar  [skapare] 10 apr, 2024 @ 2:24 
@Captain, Spawn rates are far below vanilla rates (with a Vanilla Chaingun at probability 2.5, My type 1's at Probability 1.5 or 1.0) I want some of them to be prevalent (like chainguns) while others are rare (Type V have a 0.33 probability, Torpedoes something like 0.5) without flooding the loot possibilities.

I appreciate the feedback and will take it under advisement.