Cities: Skylines

Cities: Skylines

179 个评价
wy-JP-ComplexBuilding-FENo1
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
3.257 MB
2020 年 3 月 19 日 上午 8:17
2020 年 5 月 26 日 上午 8:19
4 项改动说明 ( 查看 )

订阅以下载
wy-JP-ComplexBuilding-FENo1

描述
1024 Triangle 4590

Support my work on PayPal !
Donate: https://www.paypal.me/wangyang8123

支付宝 Alipay
Donate: waya2004@126.com
10 条留言
虎牙丶易兔 2020 年 10 月 27 日 上午 12:28 
Is it a building for growth
waya  [作者] 2020 年 3 月 24 日 下午 10:08 
@Leaf
The assets you make are beautiful! Thanks for sharing, we need more Asian assets.
Leaf 2020 年 3 月 21 日 下午 10:54 
awesome!
waya  [作者] 2020 年 3 月 20 日 下午 1:18 
@Sparks @続命†光と闇の魔導師
谢谢
waya  [作者] 2020 年 3 月 20 日 下午 1:18 
@ATM
First of all, thank you for your report and your continued support.

If it is LOD, all my assets are LODs generated automatically by the system. There may be some problems. I suggest you make a copy of this asset. Adjust the coordinates in the editor to see if it will move automatically. I come to adjust may affect many people to archive.

I can have very little rest time. A lot of rest time is spent on the quality of assets, so I don't think LOD is very important. So it's simplified.
ATM 2020 年 3 月 20 日 上午 8:35 
Talking about building footprints being bigger than the actual size of the building itself, this came in to my mind. One of the older assets that you've uploaded on to the workshop (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1628176597) seems to shift its place from time to time. I've noticed this quite a few times in the past, but I'm not sure if you've fixed the bug or not.

上のリンクのアセットは触らなくても自動的に動く問題があったんですが、今もそう言う問題が残っているのかは確実ではありません。もし何か知っていることがあるなら、ぜひ教えてください。
Sparks 2020 年 3 月 19 日 下午 7:24 
赛高!
続命†光と闇の魔導師 2020 年 3 月 19 日 上午 11:32 
二俣新町2333
waya  [作者] 2020 年 3 月 19 日 上午 8:37 
@Muska
Maybe I've always been used to doing it according to the real size. There may be a lot of space in the arrangement of buildings, but it makes you think about how to beautify the space
Muska 2020 年 3 月 19 日 上午 8:29 
Thank you for beautiful asset always! but I wonder why you make asset size bigger than building model. Isn't it enough just 4x2?