Divinity: Original Sin 2

Divinity: Original Sin 2

38 个评价
I'm All In Baby! [Requires Norbyte's Script Extender]
   
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Type: Add-on
Game Mode: Story
文件大小
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更新日期
417.324 KB
2020 年 3 月 17 日 上午 5:32
2020 年 8 月 11 日 上午 5:27
6 项改动说明 ( 查看 )

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I'm All In Baby! [Requires Norbyte's Script Extender]

在 frasdoge 的 2 个合集中
frasdoge's Mod Collection
14 件物品
Scrumptious Vanilla
33 件物品
描述
Reworks the basic weapon skills All-In and Flurry to be slightly more useful. Requires the Norbyte extender.[github.com] The damage scales with your weapon's damage and its relevant stats (Strength, Finesse, Intelligence).

All-In
  • Consume all remaining AP to strike a mighty blow on the target, dealing [55% weapon damage] per AP expended. Attacks made from out of combat register as if 2 AP was expended.
  • AP cost changed from 3 -> All remaining, CD increased from 1 -> 3, damage changed to 55% per AP expended.

Flurry
  • Perform three quick strikes, each dealing [37% total weapon damage].
  • AP cost reduced 3 -> 2, CD increased from 1 -> 3, damage reduced from 41% to 37% weapon damage. Still an overall buff.

Play in another language?
You can help me translate this file by heading over to my Github for the project![github.com]

Open your language's folder[github.com] and then the .xml file. Click edit and begin translating away! Finally when you're done, submit it to be approved.

Thanks to:
  • vrtra99 for the Japanese localisation!
  • Ninnetyer for the Spanish localisation!
15 条留言
Alex 2021 年 1 月 24 日 上午 7:12 
Its a big improvement, but I think it should have 60% per action to out perform "Crippling Strike" for damage at 2 AP.

Unrelated but could you revise Phoenix dive to be, well not the worse jump ability in game. The fire can be a liability.
TheNasky 2020 年 7 月 2 日 上午 6:48 
yeah, i tought script extender was only required for the host as you say. but i was the host myself, and i had it. yet whenever my friend who didn't have it joined my server. everything would get very buggy (from other mods) and i'd experience that bug with all in. apparently not everything is server sided as i thought.
frasdoge  [作者] 2020 年 7 月 1 日 下午 11:56 
@Tuneleado putoo Yes that would likely be why. Story scripts (what this mod is using) are run server-side (on whoever the game deems the host) and then sent out to the other clients. Therefore if the script is not present on the host it effectively does not exist for anyone.

Should also note that some things are still run client-side, and therefore it's best practice to have all people in a multiplayer game running the exact same mod setup to prevent issues.

If you happen to use LaughingLeader's mod manager it has an option to zip all your mods and load order up in a single file to distribute to your friends.
kittylover55 2020 年 7 月 1 日 下午 10:20 
I think I recall encountering the same issue some time ago, but I checked now and it still works fine for me.
TheNasky 2020 年 7 月 1 日 下午 10:13 
i have norbyte extender, but a friend who didn't have it joined my game so that might be the cause.
frasdoge  [作者] 2020 年 7 月 1 日 下午 10:11 
@Tuneleado putoo It sounds like you haven't installed the Norbyte extender. The Norbyte extender is required to allow All-In to function correctly, otherwise it will behave as you describe.

When functioning correctly, it uses all available AP the user has. If you have 5 AP and cast it, it will use 5 AP. As such, it can never be a "free" action, because it always ends your turn immediately after use. The only exception to this is if you have the Executioner talent and secure a kill by using the skill - in this scenario you will continue your turn with 2 AP.
TheNasky 2020 年 7 月 1 日 下午 9:34 
flurry is working great but all in is stuck in 0 ap cost and 1ap worth of damage.
its basically a free action.
kittylover55 2020 年 4 月 25 日 上午 3:57 
Your fast response is great, hopefully it will now be fixed. Many thanks ^^
frasdoge  [作者] 2020 年 4 月 24 日 下午 8:01 
@Shine Just released an update fixing it!
frasdoge  [作者] 2020 年 4 月 24 日 下午 6:14 
@Shine That's strange, I'll have a look into it.