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Hydroponics Growth Sync (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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9 mart. 2020 la 13:59
21 iul. la 13:56
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Hydroponics Growth Sync (Continued)

În 1 colecție creată de Mlie
Mlie's resurrected mods
968 obiecte
Descriere

Update of ChippedChaps mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1537872509

- Fixed the issue with invisible plants



[discord.gg]
[github.com]



Legacy 1.0 Version
For now, please use the updated version by Jellypowered here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2018301976
I plan to only make my own version if I add any new features - I'm grateful for any unofficial maintenance and I will only supersede unofficial updates until there is a good reason to do so.

Changes the growth of plants in hydroponics so that all plants grow to maturity at the same time

The mod finds groups of connected, plant-growing buildings* and syncs all the plants that are grown in each group. For example, if you have a group of hydroponics tables that are next to each other, the plants in those hydroponics tables are synced. The plants in groups of hydroponics that are not adjacent to each other are synced separately.

* Any building that can grow plants, so this should be compatible with mods that add new hydroponics tables.

The plant syncing code was heavily based on the plant syncing code in Plant Growth Sync by Lanilor

Additional Notes:
This mod only affects plants grown in plant-growing buildings. Check out Plant Growth Sync if you want plants in growing zones to be synced.

Every in-game hour, the mod loops through all plant-growing buildings in the map and makes groups of connected plant-growing buildings that are growing the same plant. The mod then syncs all the plants grown by the plant-growing buildings in each group. This shouldn't slow down your game much because it only runs every in-game hour.

If you think there are any issues with how the mod identifies groups of buildings, open the debug menu and check the DrawGroups option in the TweakValues menu. A number will be drawn on all plant-growing buildings present on the map, with buildings of the same group having the same number. Use this to confirm if there are any issues with group-building.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: growth, synchronization
35 comentarii
Captain Otters 17 apr. 2024 la 23:29 
Will do, it's probably something on my end but will test and get back.
Mlie  [autor] 17 apr. 2024 la 23:25 
@Three Otters in a Trenchcoat Please see the Reporting Issues section described above
MrXarous 17 apr. 2024 la 23:16 
@Three Otters in a Trenchcoat I get no errors in my testing. Feel free to check out the Reporting Issues information above and let us know what problems you're having with your mod list/game.
Raider 15 mai 2022 la 10:41 
Seems to be working correctly now. Many thanks, once again!
Mlie  [autor] 15 mai 2022 la 10:02 
@Smelly Fish Okay, I think I found it. It seems it just happened when growers were inside a room. Should be fixed now
Raider 15 mai 2022 la 9:35 
Seems like I do. Shows 1.3.1 in the loaded mods, the .dll version is 1.3.1.0, Changelog.txt lists the 1.3.1 changes, Manifest.xml and ModSync.xml both say 1.3.1 version.
Mlie  [autor] 15 mai 2022 la 9:19 
@Smelly Fish Can you verify that you have version 1.3.1?
Raider 15 mai 2022 la 8:53 
I don't know if the mod for me did not update (I unsubscribed and subscribed a few times again to see if it would work that way) but the bug is still there :/

I tried testing it without other mods and it's also there.
Raider 14 mai 2022 la 14:59 
Many thanks for a fast fix!
Mlie  [autor] 14 mai 2022 la 14:41 
@All
Found the issue, the mod put the growth-value of plants to a negative value in some cases. It should no longer be allowed to so the invisible plants should no longer happen.