RimWorld
Оценок: 317
Rimhammer - The End Times - Dwarfs
8
3
2
7
11
2
4
2
   
Наградить
В избранное
В избранном
Удалить
Mod, 1.5, 1.6
Размер файла
Добавлен
Изменён
85.710 MB
7 мар. 2020 г. в 11:58
11 окт в 6:53
Обновлений: 138 (просмотреть)

Подпишитесь, чтобы загрузить
Rimhammer - The End Times - Dwarfs

В 3 коллекциях, созданных SickBoyWi
Rimhammer: The End Times - Medieval - Required
Предметов: 13
Rimhammer - Medieval - Dawi / Empire
Предметов: 48
Rimhammer - The End Times - Beastmen - Medieval
Предметов: 38
Описание
IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: https://discord.gg/UCmQbCT

This mod adds Warhammer Dwarfs into Rimworld. In Warhammer it is dwarfs, not dwarves!

This is the first extension of the base 'Rimhammer - The End Times' mod, and is intended to be used with the base mod; however, that isn't required. This mod will work without the base Rimhammer - The End Times mod.

Required mods (all must be loaded before this mod):
Harmony
Jec's Tools
Jec's Doors Expanded
HugsLib
Humanoid Alien Races 2.0

If you're using the base Rimhammer - The End Times mod, you should load that immediately after the previously mentioned required mods, and before this one. The Rimhammer mods should be placed at the bottom of your mod list. Place the base Rimhammer - The End Times mod at the bottom, then the Rimhammer - Then End Times - Magic mod, then the race/faction mods under those. The only other mod order rule for the Rimhammer mods is that THE RIMHAMMER FACTION MOD THAT YOU INTEND TO USE AS YOUR PLAYER COLONY MUST BE BELOW ALL OTHER RIMHAMMER FACTION MODS.

Recommended Mods:
Storage Extended (NOTE: The dwarfen shelf will behave like an Extended Storage shelf that can hold most anything if you have this mod active.)
Better Walls & Floors
Mend & Repair mod or Armor Repair
Bulk Stonecutting
Quarry 1.1
Respect the Scars
Veinminer 1.1

Mod Settings:
The mod settings for this mod control the way impassible mountain maps generate. Read the detailed information in the mod settings in game.

Here's a list of some of what it includes, all Dwarf themed:
-Research, ale, tobacco, impassible map settling, furniture, floors, workbenches, statues, doors, gates, wall lights, ceiling lights, braziers, hearth, walls, decorated walls, columns, embrasures, Slayers, backstories, beards, hair dos, warmachines (grudge thrower, flame cannon, organ gun, ...), black powder, apparel (armor, shirts, pants, helmets, ...), magic weapons and armor, shields, recreation, indoor planter box, plants (barley, stoneroot, tobacco, dwarf bile mushrooms, stonesalve, ...), fermenting barrels, unique food types, gromril, names, sarcophagi, weapons (thunderer rifles, grudge raker, axes, hammers, ...), medicine and mechanical limbs, repair of weapons and apparel, reskinned work and research benches, a unique end game quest, blasting items, high bloods, thrones, and more!

This mod series will not be released fast. I'm one person, and the amount of work involved is significant. This mod took hundreds hours of work to make, and many more to upkeep and update, no joke.

If you'd like to speed up the process of release, please consider supporting me on Patreon. The more support I get, the more motivated I will be to create more races/factions. https://www.patreon.com/SickBoyWI

Buy me a coffee if you'd prefer to support me that way: https://ko-fi.com/sickboywi
Комментариев: 511
SickBoyWi  [создатель] 11 окт в 6:59 
UPDATE: Fixed throwing ax so brawler doesn't get upset when carrying it. Does require a new mod dependency. Does not break existing saves.
SickBoyWi  [создатель] 11 окт в 6:59 
@Sallandel - There's no tag anywhere to set the dwarfbile mushroom to fungus. It already inherits from CavePlantBase. Is there some use you'd like to make of it that isn't currently allowed? I can figure it out. It would be helpful if you'd go to the Discord, and add a mod suggestion.
@Nutbuddy3 - Sorry. That is contrary to what I intended with the decorated walls. They're supposed to be used as you'd use smoothed walls, but with extra beauty because dwarfs would never stop at smoothing them due to their skill with stonework.
Nutbuddy3 28 сен в 11:10 
humble request, could you make it so that when you decorate smooth marble you get a buttressed wall and give it a beauty modifier of 5, because i can't have the walls of my entire base be smooth decorative marble if my base spreads through multiple stone types and deposits. also buttressed walls look better and have way higher health. i'm just spit balling here but some reform would be nice
Sollandel 26 сен в 22:34 
Humble request, can you add the Fungus tag to dwarven Bileshrooms?
SickBoyWi  [создатель] 15 сен в 10:12 
Update: 1.6 tweaks.
Vlad Draculea 2 сен в 3:18 
vampire counts and chaos dwarfs when
Monte 24 авг в 4:13 
It's only taken about 2 weeks since the Magic part was updated to get this one done as well. Pretty damn good for mods this big, and working on your own!
Monte 24 авг в 4:04 
Hell yeah! I understand that each of these mods are huge, and I'm glad you're still updating them. It takes a while, but I am looking forward to playing with them.
I would love it if you would work on Skaven next, but it is up to you at the end of the day.
SickBoyWi  [создатель] 23 авг в 9:51 
UPDATE: Ready for 1.6.
Siegmeyer of Catarina 3 июл в 19:59 
hey all, love this mod, trying to get it to work with dwarves of the rim, and stoneborn xenotype mods. s for a kharadron overlords tech dwarf play through, but for some reason whenever i do the xenotypes body stops rendering. for both stone folk and for stone born. really annoying, i have tried tonnes of fixes. i posted my modlist in the discord on the bugs forum.
anyone experienced this? know of any fixes? here is a recent log. https://gist.github.com/HugsLibRecordKeeper/8ab3f5501b8041c17ad7ca80fd1baee2 (Update i have been doing some digging in the debug and dev mode and i think it has something to do with beards.. )