RimWorld

RimWorld

553 ratings
Better Traders
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
7.061 MB
Mar 3, 2020 @ 12:15am
Jul 18 @ 3:42am
36 Change Notes ( view )

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Better Traders

Description
Better Traders
A mod that improves how much stock and silver traders have without breaking balance or the vanilla game design decisions. Seamless incorporation of all DLCs and 1.6 game update content.

What this mod Changes
All Traders
- Increased resource stock amount by x2
- Clothes, buildings, implants, artifacts, armour and weapons are only increased slightly to preserve balance and not clog up trader menu lists.
- Rare and unique items are unchanged to preserve balance
- Animals / slaves unchanged to prevent lag / overcrowding
- Visited Settlement traders of all factions will buy more item types from you

Tribal Traders
- Now buy & sell: jade / hay / gold / stone blocks

New Silver Amounts
- Visitor: 500 - 1000 Silver
- Caravan: 3,000 - 5,000 Silver
- Orbital: 6,000 - 10,000 Silver
- Settlement: 12,000 - 20,000 Silver

What this mod DOESN'T change
- The Prices of items
- What types of traders appear in game
- How often traders appear

Notes
- Incompatible with anything that alters the TraderDefs.xml files.
- Safe to be added or removed from save games at anytime.

DLC Support
This mod checks what DLCs you have and only changes their content if you have that DLC so you can have none or any combination of DLC Installed.

- Supports 1.6
- Supports Royalty
- Supports Ideology
- Supports Biotech
- Supports Anomaly
- Supports Odyssey
Popular Discussions View All (1)
2
Feb 8, 2024 @ 3:18am
Errors with no DLC installed
kamineko
226 Comments
Kaedys Sep 8 @ 6:40pm 
The quantity of items was increases slightly, and the quantity of resources as well. The price on them was not adjusted, only the number of them that traders show up with available for trade (or purchase)
RetailPale Sep 8 @ 6:36pm 
The description makes no sense to me, you say "(items) only increased slightly to preserve balance and not clog up trader menu lists."

but then also under "What this mod DOESN'T change"

"The Prices of items"

? Im confused, so what about the items are increased slightly then ? the amount of them ?
blackendpizza Sep 3 @ 9:02pm 
Ahhh thank you @Kaedys 🙏🏽
Kaedys Sep 2 @ 5:43pm 
Any other mod that redefines any of the base game traders is strictly incompatible, as that mod and this one would overwrite each other, with whichever loads later winning. Any mod that modifies the base game traders using XML patching (which is most mods, and probably what this mod should be doing as well) may be incompatible, depending on how well the modder wrote the patch definitions, and whether their patches rely on assumptions that this mod violates. And those patch mods would also only work if loaded after this one, as otherwise their patch would apply to the base game's def that this mod then overwrites.

If in doubt, any mod that modifies traders and does not have a section in the in-game mod options menu (because only C# mods can do that, with limited exceptions) is probably either going to be strictly incompatible or potentially have unexpected issues if used alongside this one.
blackendpizza Sep 2 @ 4:21pm 
"Incompatible with anything that alters the TraderDefs.xml files" can you put that in non-nerd terms? what does that mean?
Kaedys Aug 13 @ 7:39pm 
Eh, mods that patch the trader defs should work, provided they're properly conditioned and don't make assumptions about the defs that this mod's re-definitions break (and don't overwrite changes that this mod makes), but only if they are loaded after this mod so the patches apply to this mod's version of the defs instead of the base game's.
Josh Mate  [author] Aug 13 @ 1:39pm 
This mod is incompatible with anything that alters the TraderDefs.xml files.
Kaedys Aug 13 @ 1:12pm 
This mod redefines all of the traders, rather than patching them, so it is definitely more susceptible to loading order issues. If you have another mod that also touches, or straight replaces, trader inventory, that's likely the issue. And especially if that other mod is redefining the traders like this one does, you'll never get them to play well together, they'll be strictly incompatible.
Star_Moon Aug 13 @ 4:44am 
Maybe its a load order problem? I get no error messages but my traders have shitty inventories. :(
Fluffer Aug 11 @ 12:56pm 
Does not seem to affect landed trade ships from the Trade Ships mod, it treats them as caravans rather than orbital traders. Not sure if this is an issue for this mod or Trade Ships mod