Total War: WARHAMMER II

Total War: WARHAMMER II

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Upgrade Units - SFO Submod (still works)
   
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Tags: mod, Campaign
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288.592 KB
9 feb 2020 om 7:30
2 sep 2021 om 12:30
4 wijzigingsnotities (weergeven)

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Upgrade Units - SFO Submod (still works)

In 1 verzameling van prop joe
Prop Joe Mods
58 items
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Adds some upgrade paths for units added in SFO. Otherwise you don't need this submod, they will still work together flawlessly.

Flagellants -> Army Of Sigmar Flagellants
Marauder Hunters(Javelins) -> Norscan Whalers
Peasant Bowmen variants -> Men-at-Arms (Longbows)
Chaos Warrior variants -> the 4 chaos warrior variants dedicated to the 4 Chaos gods
Chaos Cultists variants -> Chaos Marauders
Thunderers -> Thunderers (Grudge Rakers) and vice versa
Black Orcs -> Black Orcs (Shields) and vice versa
Man At Arms -> Men At Arms (Maces)
Red Crested Skinks -> Red Crested Skinks (Shields)
Dwarfs: Giant Slayers -> Dragon Slayers (rank 9)
Beastmen: Gor Herd -> Tzaangors/Korngors/Pestigors/Slaangors (Rank 6)
Brettonia: Peasant Bowmen -> Herrimaults (Rank 4)
Knights of the Realm -> Knights Errant (Any rank)
Greenskins: Savage Orc Big'Uns -> Boneklubber Tribe (Rank 7)
High Elves: Great Eagles -> Lothern Sky Cutter (Rank 7)
Norsca: Fimir Stalkers -> Fimir Warriors/Fimir Warriors (w/ Great Weapons) (Rank 5)
Marauder Champions -> Marauder Huscarls (Rank 6)
Marauder Hunters -> Norscan Ulfhednar (Rank 6)
Vampire Coast: Zombie Gunnery Mob -> Boarding Crew (Rank 5)
Vampire Counts: Blood Knights <-> Blood Dragon Warriors (Any rank)
Wood Elves: War Dancers <-> War Dancers(Asrai Spears) (Any rank)
Eternal Guard -> Eternal Wardens/Wildwood Wardens (Rank 7/8)

Thanks to unilateralism for his suggestions.

This mod is also aimed to be an example mod on how to make submods for Upgrade Units. I don't have the time to make a billion submods for all the unit mods out there. Open the pack in RPFM and examine the script inside, it is actually very easy and simple to make new submods.

Throw a penny into my coffee and chocolate fund:
[paypal.me]
[www.patreon.com]
35 opmerkingen
=[NK]= Col. Jack O'Neil 16 mei 2022 om 0:53 
So you're use kaedrins mod manager? Do you have them in the right load order?
Shadowhawk 16 mei 2022 om 0:32 
Does this mod still work? When I enable Upgrade Units + Upgrade Units - SFO Submod (Still works), the game fails to run. When I disable them, the game runs.
Jon 13 dec 2021 om 16:41 
Awesome, thanks!
prop joe  [auteur] 2 sep 2021 om 12:24 
ok, I added these upgrade paths, thanks to @unilateralism:

Dwarfs: Giant Slayers -> Dragon Slayers (rank 9)
Beastmen: Gor Herd -> Tzaangors/Korngors/Pestigors/Slaangors (Rank 6)
Brettonia: Peasant Bowmen -> Herrimaults (Rank 4)
Knights of the Realm -> Knights Errant (Any rank)
Greenskins: Savage Orc Big'Uns -> Boneklubber Tribe (Rank 7)
High Elves: Great Eagles -> Lothern Sky Cutter (Rank 7)
Norsca: Fimir Stalkers -> Fimir Warriors/Fimir Warriors (w/ Great Weapons) (Rank 5)
Marauder Champions -> Marauder Huscarls (Rank 6)
Marauder Hunters -> Norscan Ulfhednar (Rank 6)
Vampire Coast: Zombie Gunnery Mob -> Boarding Crew (Rank 5)
Vampire Counts: Blood Knights <-> Blood Dragon Warriors (Any rank)
Wood Elves: War Dancers <-> War Dancers(Asrai Spears) (Any rank)
Eternal Guard -> Eternal Wardens/Wildwood Wardens (Rank 7/8)

Wardancers can already upgrade to Wardancers (Asrai Spears) in the base mod

@Charge
going to fix it in the base mod
Forlorn 27 aug 2021 om 4:50 
Those are good changes. Prop Joe I can vouch for them!
Charge 26 aug 2021 om 7:16 
Apparently I was half asleep last time I wrote this so let me redo it:
in the current version, Chaos Warriors Halberds upgrade to Chosen Great Weapons and the other way around.
unilateralism 25 aug 2021 om 16:39 
Part 2: Marauder Hunters -> Norscan Ulfhednar (Rank 6)
Vampire Coast: Zombie Gunnery Mob -> Boarding Crew (Rank 5)
Vampire Counts: Blood Knights <-> Blood Dragon Warriors (Any rank)
Wood Elves: War Dancers <-> War Dancers(Asrai Spears) (Any rank)
Eternal Guard -> Eternal Wardens/Wildwood Wardens (Rank 7/8)
unilateralism 25 aug 2021 om 16:39 
Done! Idk if it would be easy to do this with Sigmar's Heirs as well, but if you're willing to give it a shot, let me know and I will gladly sift through it to save you the effort. Whether or not you make these, thanks for doing a great mod that really improves on SFO!

Part 1:

Dwarfs: Giant Slayers -> Dragon Slayers (rank 9)
Beastmen: Gor Herd -> Tzaangors/Korngors/Pestigors/Slaangors (Rank 6)
Brettonia: Peasant Bowmen -> Herrimaults (Rank 4)
Knights of the Realm -> Knights Errant (Any rank)
Greenskins: Savage Orc Big'Uns -> Boneklubber Tribe (Rank 7)
High Elves: Great Eagles -> Lothern Sky Cutter (Rank 7)
Norsca: Fimir Stalkers -> Fimir Warriors/Fimir Warriors (w/ Great Weapons) (Rank 5)
Marauder Champions -> Marauder Huscarls (Rank 6)
prop joe  [auteur] 25 aug 2021 om 11:24 
you'd have to write what upgrades you want to see because I have no idea what SFO has added since
AlphaAmpersandOmega 23 aug 2021 om 14:04 
Would really appreciate an update for this great mod!