Dredgers - 沉没的王国

Dredgers - 沉没的王国

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Comprehensive Guide [Outdated]
由 The Heroic Skipper 制作
Will be a complete guide, so that you can build towards a specific playstyle.
   
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Difficult to Craft
Bone Armor Set. Requires Hunter/Butcher/Crafting. Will not find in shops or chests.
Bone Mask : +1 Health per CON
Bone Mail : 200% DEF. renews every 12 seconds.
Bone Boot : +4 DEF/DEX/STR/SPD
Skull Charm : Lose CHM 1% of level every kill
Bone Wand : 200% INT. 50% ENG cost. Enemies killed become living corpses
Bone Bow : 90% DEX. 90% Crit. .5s Range Fire CD. Pierce 4 enemies
Armor Head
Crafter
Bard Cap : Gain CHM based on level after kill
Merchant's Cap : Prices reduced 20%
Miner's Cap : Light source
Pirate Bandana : +50% coin collected
Pretty Bow : Double positive and half negative Charisma from items
Top Hat : 10 Charisma
Trusty Cap : Negate 1 Damage from all sources

Smithing
Crown : +5 followers
Face Guard : -2 Crit Attack
Horned Helmet : Double Dash DMG
Legion Helmet : +1 each stat per follower
Metal Helmet : Armor recovers 50% faster

Enchanting
Blood Mask : Berserk on Kill
Cultist's Mask : Inverse CHM
Glasses : +2 Crit on range attacks
Holy Helmet : +CHM/Light DMG doubled
Rune Hat : +1 Max Energy per ENG
Wizard's Hat : Refund 25% energy used
Armor Body
No Armor -20 Charisma
HVY= -1 Speed for Defense, countered by Strength and Knight and Dwarf Passive.
Rags : -5 Charisma

Crafter
Cloak : 50% Defense. Renews over 4 seconds
Leather Coat : 100% Defense. Renews over 4 seconds. +5 Charisma
Outlaw's Hood : 50% Defense. Renews over 8 seconds. 50% of Defense to Dexterity
Worn Robe : 100% Defense convert to Charisma

Smithing
Metal Breastplate : HVY 200% Defense. Renews over 4 seconds
Metal Chestplate : 200% Defense. Renews over 8 seconds
Leader's Mantle : 100% Defense + Defense of followers. Renews over 8 seconds
Smithing 2
Heavy Breastplate : HVY 400% Defense. Renews over 8 seconds

Enchanting
Blood Armor : HVY 100% Constitution and 100% Defense. Renews over 8 seconds. Heals regenerate Armor
Casting Tunic : 100% Defense convert to Intelligence
Fire Cape : 25% Defense and 25% ENG. Renews over 2 seconds. Block Fire DMG
Mage Armor : HVY 200% Defense and 200% ENG. Renews over 8 seconds
Magus Armor : 100% Defense and 100% ENG. Renews over 8 seconds. 100% Defense to Intelligence
Armor Feet
Items that build into next ->

Crafter
Boot : +5 Defense + 10 Speed
-> Strapped Boot : +5 Defense, Speed, and Dexterity
--> Gold Belted Boot : +4 Defense, Speed, Dexterity, and Charisma
--> Buckled Boot (Smithing) : +5 Defense +10 Dexterity
Plated Boot : +10 Defense +5 Speed
-->Magma Wader (Enchanting) : +5 SPD. Magma Immune
Sandle : +10 Dexterity +5 Speed
-> Geta : +15 Dexterity (The one in Smithing gives the same stats, but uses more supplies)
Shoe : +15 Speed
-> Fancy Shoe : +10 Speed + 5 Charisma
--> Royal Slipper : -5 Speed + 20 Charisma
Slipper : +20 Intelligence -5 Speed
Tabi : +5 Dexterity +10 Speed

Smithing
Buckled Boot : Mentioned Above
Golden Boot : +15 Defense +10 Charisma -10 Speed
Grieves : +15 Defense
Metal Boot : +20 Defense -5 Speed
Melee Weapons
Top Table Crafting Smithing and Smithing 2
Bottom Table Enchanter and Potion

Fist: 50% SPD 50% STR

Weapon
Primary Stat
Secondary Stat
Crit Modifier
Swing
Knockback
Hand
Additional
Axe
100% STR
50% CON
100%
0
1
Battle Hammer
200% STR
100% DEF
100%
4
2
Broad Sword
100% STR
100%
2
1
Darksteel Axe
100% STR
50% CON
100%
0
1
Slow 4s
Darksteel Great Axe
200% STR
100% CON
200%
100%
0
2
Slow 4s
Darksteel Sword
100% STR
100%
0
1
Slow 4s
Dual Core Sword
50% STR
50%
100%
1
1
50% STR Fire
Flaming Axe
50% STR
25% CON
50%
100%
0
1
Set enemies on fire
Great Axe
200% STR
100% CON
200%
100%
0
2
Great Blade
200% STR
200%
100%
2
2
Heavy Mace
200% STR
100% DEF
50%
3
1
Hyper Blade
100% STR
200%
2
2
Hyper Great Axe
100% STR
50% CON
200%
0
1
Hyper Hammer
100% STR
50% DEF
200%
4
2
Knife
50% DEX
50%
200%
0
1
Mace
100% STR
50% DEF
100%
3
1
Rapier
100% STR
200%
100%
0
1
Scythe
25% STR + DEX
25% CON + DEF
50%
200%
0
1
2* Buffs/Items on kill
Serrated Sword
10% STR
10%
75%
1
1
Bleed 25% STR
Shorn Blade
20% STR
20%
75%
1
2
Bleed 50% STR
Thorn Rapier
45% STR
90%
100%
0
1
Poison 5s
Torch
50% STR
50%
150%
1
1
Sets enemy on fire
TriRapier
10% STR
20%
75%
1
1
Bleed 25% DEX

Weapon
Primary Stat
Secondary Stat
Crit Modifier
Swing
Knockback
Hand
Additional
Gem Knife
50% DEX
25% INT
50%
200%
0
1
50% Incantation Cooldown, +5 CHM
Ghost Blade
200% STR
200%
100%
0
1
Killed enemies become ghosts
Golden Blade
200% STR
200%
100%
2
2
Light/CHM DMG
Holy Hammer
200% STR
100% DEF
100%
4
2
Light/CHM DMG
Holy Sword
100% STR
100%
0
1
Light/CHM DMG
Ice Sword
100% STR
100%
1
1
Stacking Slow
Infusion Knife
50% DEX
50%
200%
0
1
Corpse Explode DMG
Leeching Knife
25% DEX
25%
200%
0
1
Heal DMG
Leeching Sword
50% STR
50%
100%
2
1
Heals DMG
Ranged Weapons
Bow
Primary
Crit
Fire CD
Extra
Bow
100% DEX
.5
Quick Shot Bow
50% DEX
50%
.25
Taut Bow
150% DEX
50%
.5
Scoped Bow
20% DEX
120%
.5
Long Shot
200% DEX
200%
1
Darksteel Bow
100% DEX
.5
Slow 4s
Fire Bow
75% DEX
75%
.5
Fire DMG
Ice Bow
200% DEX
200%
.5
Stacking Slow 5s
Wands and Staves
CD is cooldown of incantations. Cost is energy cost. 50% is better than 150% unless its the INT DMG. Channeling is whether it can be held down or not.
Incantations will only do the lesser of ENG or INT. Unless the Cost is 50% so more INT can come through or INT DMG is higher.

Wand
INT DMG
CD
Cost
Extra
Mundane
100%
150%
Silver-Tipped
150%
Metal
200%
Gem
50%
50%
Cute
100%
2* Healing
Dark Steel
200%
150%
Slow 4s
Deadly Pale
100%
20%
Health instead of Energy
Fire
150%
150%
Firebomb on cast
Ice
400%
50%
Self slow on cast
Holy
100%
200%
Heal half energy
Poison
50%
Poisons normal spells
Rose
100%
200%
Spray thorns on cast

Staff
Channel
Fire Ability
Arcane
Magic missile
Blood
Use health to fire spike equal to 2* CON
Fire
Y
Spray fire
Flaming
Fireball
Healing
Y
Heals
Ice
Y
Spray ice cloud
Rose
Y
Spray thorns
Static
Y
Arcs of lightning
Void
Y
Pulls, drains enemy energy, silence
Books and Magic
Book
Page 1
Page 2
Page 3
MasterWork
Old
Energy Bolt
Energy Light
of Death
Imbue Corpse
Imbue Skeleton
Dominate
of Defense
Barrier
Enchant Armour
Shatter Defense
of Flames
Fireball
Firebomb
Flame Wave
of Healing
Cure
Regenerate
Malpractice
of Light
Beam
Energy Light
Blinding Flash
of Poison
Poison Orb
Acid Fangs
Explosive Rot
Vile Aura
of Storms
Wind Cannon
Spark
Wind Wade
Electric Damage does damage equal to armor and doubles if wet
Shield and Charms
Crafting
Wooden Shield : Block 50% Defense every 2 seconds
Studded Shield : Block 50% Defense every second
Reinforced Shield : Block 100% Defense every 2 seconds

Smithing
Metal Shield : Block 200% Defense every 4 seconds
Reinforced Shield (Metal Version) : Block 300% Defense every 6 seconds
Fancy Shield : Block 100% Defense and 50% Charisma every 5 seconds. +10 Charisma

Smithing 2
Tower Shield : Block 400% Defense every 4 seconds. Two Handed.

Crafting
Blood Token : +5 CHM. Heal 25% DMG dealt
Poor Charm : +5 CHM

Smithing
Simple Charm : +10 CHM

Enchanting
Charm of Healing : +5 CHM. Double Healing
Grape Vine : +5 CHM. Double food gained when eating
Green Ward : +5 CHM. Immunity to Poison/Acid
Molten Ward : Immunity to Fire
Time Keeper's Watch : +5 CHM. 50% Time effect. 50% Time Cooldown
Void Charm : +10 CHM. Gain CHM as hunger drains/ drains hunger
Star Charm : +5 CHM. Increase Light Damage by 25%
Lunar Charm : +5 CHM Increase Light damage by 60% of Lunar Phase
Herbs and Salves
Dry Haze : CHM by lvl
Poppers : CON by lvl and regen
Summer Onion : Food gives 100% more hunger
Hot Stalks : STR and SPD by lvl
Fizshrum : DEF by 2* lvl, but take dmg

Healing Salve : CON by lvl and regen 2*
Burning Salve : STR/SPD/DEF by 2* lvl, but take dmg
Race Guide
Race
Antler
Head
Body
Feet
Hand
Food
Human
/
x
x
x
x
Omni
Dwarf
/
x
x
x
x
Omni
Elf
/
x
x
x
x
Omni
Thimble
/
x
x
x
x
Omni
Inhuman
/
x
x
x
x
Omni
Gloomp
/
x
x
x
x
Omni
Wrought
/
x
x
x
x
None
Skulltist
/
/
x
x
x
None
Mifman
/
x
x
x
x
None
Magnite
/
x
/
x
x
None
Chitterer
/
x
x
x
x
Omni
Fragshin
/
x
x
x
x
Omni
Domple
/
x
x
x
x
Veg
Grobold
/
x
x
x
x
All
Bogrisen
/
x
x
x
x
None
Visic
/
x
x
x
x
Omni
Seemujh
x
/
x
x
x
None
Bld Fallen
x
x
x
x
x
Carn
Rnd Tooth
/
x
x
x
x
All
Leich
/
/
x
x
x
All
Scilit
/
x
x
/
x
Carn
Crabmen
/
/
/
/
x
Scavenger
Trunkit
/
/
x
x
x
Omni
Sychian
/
/
x
x
x
Carn
Quooz
/
x
x
/
x
Omni
Lynp
/
x
/
x
x
Veg
Sandin
/
x
x
/
x
None
EMPU
x
/
x
x
x
None
Gardule
/
x
/
x
x1
Veg
Slime
/
/
x
/
/
All
Slime Girl
/
x
x
/
x
All


6 条留言
The Heroic Skipper  [作者] 2020 年 6 月 12 日 下午 4:23 
This is no longer up to date and will be updated. Until that point I will mark it as such.
frucs 2020 年 6 月 12 日 上午 8:49 
Thanks for making this!
Jon11888 2020 年 2 月 27 日 下午 5:51 
Thanks!
The Heroic Skipper  [作者] 2020 年 2 月 25 日 上午 10:24 
50% SPD 50% STR
The Heroic Skipper  [作者] 2020 年 2 月 24 日 下午 2:13 
Fists would be affected by STR and DEX for swing speed. The athlete class is the only way to gain a substantial boost to fist damage. I will work on the guide more after the update. Not sure about exact numbers. Will add to the chart when I find out.
Jon11888 2020 年 2 月 23 日 下午 4:44 
What modifiers affect unarmed combat? If I were to treat "Fist" as a weapon on your chart what would it's stats be?