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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1999390855
And i dunno where you heard about multiplayer, it's not ever coming to RF. There's a separate multiplayer 'mod' that's a standalone project made by someone else, but no official multiplayer.
And as for what to do "once the platforms go lopsided"... i dunno what you mean by this, they wont 'go lopsided' unless you place them like this. You should just be careful and mathematical when making the central platforms, and nice an symmetrical with the bridges. If there's a nice, neat path laid out, bots should path properly without jumping off or getting stuck....
This map is less of a bot map and more of something I want to keep working on for when they introduce multiplayer (since people don't usually get confused and fall off as easily). I want to keep the forest big (though it's on a small map size) more for a stunning visual effect since this game is really CPU light (and I plan to add tree forts and stuff to make it more interactive).
But adding to that, you should spend more time being diligent in your object placement, if ya wanna really get into this mapmaking thing. A spamfrickload of copypasted trees and boardwalks isnt only hard to troubleshoot when this sorta thing goes wrong, it's also messy and way excessive. Nobody ever, ever needs 30 capture points, and this many trees drops frames to about 10 on average/weaker computers. Bigger is not better.
My advice is to start small, 3-5 flags, small/medium terrain, really get a feel for making a tiny playable area. Take your time and really make sure everything connects. The end product will be nicer.
Also the Ravenfield Discord has a mapmaking section, so swing by if ya like.