Transport Fever 2

Transport Fever 2

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Industry Production Levels v1.2.1
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Building: Industry
Misc: Script Mod
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Julkaistu
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209.530 KB
15.1.2020 klo 20.38
12.7.2020 klo 6.28
9 muutosilmoitusta ( näytä )

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Industry Production Levels v1.2.1

Kuvaus
Patches all industries to have multiple production levels to allow them to auto-upgrade up or down as needed to match supply and demand. Default setting allows for 7 production levels where each level is double the previous level: 100, 200, 400, 800, 1600, 3200, 6400
Both the number of levels (7) and the base production value (100) can be modified if desired, and separate configuration is available for each class of industry: Producing (e.g. Coal Mine), Transforming (e.g. Steel Mill), Consuming (e.g. Power Plant).
Configuration is saved per-savegame and can be adjusted when loading the game: Main Menu > Load Game > Select Options > highlight "Industry Production Levels" > choose options in right panel.

Note: to get around some game-crashing quirks due to hardcoded values I have had to included a patched version of industryutil.lua which is not ideal (would conflict with any other mods that also replace that file, and could break if/when a new official patch changes the file until I merge the changes) but I cannot see any way around it. If someone has suggestions how to avoid this let me know.
Suositut keskustelut Näytä kaikki (2)
1
16.7.2020 klo 8.29
No config buttons on industries after game start in a modded game
GordonDry
0
7.8.2020 klo 9.18
Weird bug - after weeks without issues
GordonDry
84 kommenttia
jvp 24.10.2024 klo 5.51 
Returning to the game after a long break and I noticed a visual issue with this mod: The ground textures uses the level 1 texture no matter what level the industry actually is. I've tried unsub/resub to the mod and verified game files, but no luck, also there seems to be no relevant information in the stdout either...
HybridGrizzlyTrenchGun 8.10.2024 klo 14.39 
Hey Software Simian, would you consider porting this to Mod.io for Xbox Series X? I'd really love it. If not, I understand.
VacuumTube 6.10.2024 klo 1.05 
High production values create heavy load on the simulation. So observe the level of your industries. I fixed them at some point using the option with sandbox mode to avoid fluctuations. But anyway I think the exponential 2^n logic is the key element of this mod because in contrast to vanilla you can create extensive supply chains with sufficient production.
numbat 4.10.2024 klo 21.00 
I've been using this mod for a long time and is one of my most favorite mods. Unfortunately, ever since the Sept update, this mod has been causing my games to lag significantly, mostly during the late game but even on some well under-developed maps.

Is there any update in the works to better integrate with the latest update?
Cat 18.5.2024 klo 3.30 
Really liking this mod. Is there any way for an option to make the increases additive rather than multiplicative? eg, 100, 200, 300, 400... rather than 100, 200, 400, 800...
lhtn 8.5.2023 klo 8.29 
In my game they are categorized as Transform, and in this category I wanted to leave only Oil, Plastic, Planks, Steel
lhtn 8.5.2023 klo 8.26 
Is there any way to configure what are considered Raw, Transform and Consuming industries in the mod? I would like to put in consumer industries those destined for cities (Food, Tools, Goods, Fuel, Tools, Machines)
Logos 16.2.2023 klo 0.05 
I uninstalled the station mods (non-aesthetic) I had and the issue resolved itself :steamthumbsup:
Sheppard 12.2.2023 klo 8.18 
is it fixed ?
Logos 25.1.2023 klo 16.33 
@Kelven Having the same issue, tried the same fixes. You manage to fix it?