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I'm not sure if you are having performance FPS wise or latency problems.
I have 4790k gtx 970 so your pc is better but about the same specs all around lol.
Netcode in gaming especially shooters isn't easy especially when you use those underwater sea cables to play against someone from another continent. likewise about posting, I'm new to this game and all information is helpful and appreciated.
I don't like unreal engine or unity. I'm picky and would prefer a programmer who knows how to use matrix math multiplication but that's not the topic.
I don't think using opengl vulken or directx would be difficult to make this game especially since it's 2d, it could even use the GDI driver meaning you wouldn't need a video card but for how fast this game is you probably want something with less latency so GDI isn't good except for compatibility with old old windows.
They did make an update after I made this initial guide and is seem to get 111 ping online now the stutter i mentioned before is not a problem, but then again I am using the settings from this guide.
I have to have the game on fullscreen also because otherwise I can not see whats going on in the field. (also 1080p) Thanks to your posting I tried the game out again and starting to enjoy again.
THanks for the posts!
I also see a lot of java script but again I'm not a IT.. I disabled my IPV6 in my network adapter settings and still play games online & get less packet loss but that is me personally. maybe it won't help everyone.
But 2D Paint online seems to be more stable for me personally.
I also am between Chicago & Detroit, two fast steam databases / servers. not sure where the host of 2D servers are or who host them..
Personally I have a issue with being forced to use the desktop resolution 1920x1080 as the field and screen is so big, it's almost too much to observe and micro mange.
Basically I don't get lag in this title only ( maybe due to lower traffic ) but I could see how converting the game from a web based one into a object oriented like c programming language would do the game wonders.
I only know how too fool around with object programming, I'm a doofus when it comes to networking.