安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









I noticed it because I was doing the localization, can you add a link to patch in discription ?
If you set the mod directory, mod won't work in workshop, but if you set path as if it was in game directory, game will first look at your mod directory (it translates the path).
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1970190954
Fur Crafting Bench: Uses raw skins to create the armor, doesn't use power, won't produce any armor not in the mod. Feel free to incorporate into your mod. Personally, I like how it doesn't use fabric, which can be rare in certain areas.
My current test version uses no power instead of the 5 power requirement of a leather bench, or the 10 power requirement of a base with both a leather armor crafting bench and a leather tanning bench. Please advise if you would like the bench to drain power, and thus require power generating capacity at a base.