Princess Maker Go!Go! Princess

Princess Maker Go!Go! Princess

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Numbers, formulas, and mechanics.
由 RealOfficialTurf 制作
Everything about the workings of the game! I obtained this information from disassembling the game, looking at the code, and figuring out how the game works. I do this out of curiosity and for fun. Still unfinished.
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Stats
There are 17 stats in the game:

Health
Intellect ("Mentality" in game)
Vigor ("Energy" in game)
Pride
Morality
Elegance
Character
Sensibility
Charm
Force ("Might" in game)
Magic
Stress
Height
Weight
SizeB
SizeW
SizeH

The stats that are used to determine the ending you get are in italic

Body condition:
if health < stress and stress >= 150:
sickness (Sick)
if vigor < stress and stress >= 150:
exhaust (Exhausted)
if stress > health * 0.5 or stress > vigor * 0.5:
tired (Tired)
if stress >= 100:
normal (Normal)
else:
Fine (Ordinary)

Mind condition:
if morality < 300 and ((morality + character) * 2 < (health + force) or (morality + elegance) * 2 < (health + force)):
juvenile (Delinquent)
if morality < 350 and (morality + character) * 2 < (vigor + pride):
arrogant (Arrogant)
if character + elegance < 300 and (character + elegance) * 2 < (vigor + health):
fuss (Fussy)
if gold < 500 and pride < (age - 10) * 60 + 150:
shabby (Grumbling)
else:
normal (Usual)

Body and mind condition only used for triggering certain events.

The initial stats and money are determined by your father's job.

Father's job
Merchant (3000G)
Artist (500 G)
Traveling Monk (800 G)
Disgraced Noble (500G)
Retired Knight (1500 G)
Vagabond (5000 G)
Health
70 (+0.4/turn)
180 (+1.5/turn)
70 (+0.9/turn)
70 (+0.6/turn)
70 (+0.7/turn)
150 (+0.9/turn)
Intellect
120 (+1/turn)
35 (+0.3/turn)
145 (+1/turn)
50 (+0.6/turn)
70 (+0.2/turn)
50 (+0.5/turn)
Vigor
50 (+0.8/turn)
50 (+0.9/turn)
140 (+1.3/turn)
50 (+0.6/turn)
130 (+1.6/turn)
50 (+1.3/turn)
Pride
120 (+1/turn)
30 (+0.5/turn)
50 (+0.5/turn)
175 (+1.5/turn)
80 (+1.1/turn)
120 (+0.5/turn)
Morality
50 (+0.5/turn)
25 (+0.6/turn)
185 (+1.5/turn)
60 (+0.7/turn)
160 (+1.5/turn)
50 (+0.2/turn)
Elegance
50 (+0.5/turn)
45 (+0.5/turn)
75 (+0.5/turn)
150 (+1.3/turn)
140 (+0.8/turn)
30 (+0.5/turn)
Character
25 (+0.6/turn)
50 (+0.6/turn)
140 (+0.6/turn)
30 (+0.4/turn)
30 (-0.3/turn)
30 (+0.6/turn)
Sensibility
50 (+0.6/turn)
190 (+1.6/turn)
30 (+0.6/turn)
120 (+1.6/turn)
35 (+1/turn)
50 (+1.6/turn)
Charm
50 (+0.6/turn)
195 (+1/turn)
35 (+0.6/turn)
150 (+0.5/turn)
50 (+0.6/turn)
80 (+1.1/turn)
Force
20 (+0.2/turn)
50 (+0.3/turn)
25 (+0.2/turn)
30 (+0.5/turn)
150 (+1.2/turn)
90 (+0.7/turn)
Magic
20 (+0/turn)
60 (+0.1/turn)
65 (+0.5/turn)
40 (+0.2/turn)
25 (+0.3/turn)
80 (+0/turn)
Stress
0 (+0/turn)
0 (+0/turn)
0 (+0/turn)
0 (+0/turn)
0(+0/turn)
0 (+0/turn)

Amount of stress added per turn are also determined by blood types.

A: stress +2.2/turn
B: stress +1.7/turn
O: stress +0/turn
AB: stress +2.7/turn

The last 5 stats are completely random from the start.
Height = 140.43 ~ 145.64 cm (+0.04 ~ 0.09 cm/turn)
Weight = 29.49 ~ 30.58 kg (+0.04 ~ 0.11 kg/turn)
SizeB = 68.13 ~ 70.72 cm (+0.1 ~ 0.27 cm/turn)
SizeW = 48.65 ~ 50.54 cm (+0.02 ~ 0.19 cm/turn)
SizeH = 68.65 ~ 71.96 cm (+0.15 ~ 0.26 cm/turn)
Part-time jobs/Study
  • Part-time jobs and studies are labeled as "Act"
  • It seems that the dice roll influences amount of gold you get from part-time jobs and skill gain from studying (skill gain from part time jobs are not influenced by dice).
  • Base skill/gold gain is directly multiplied by the dice roll (if you rolled a 6, you get 6 times the amount of skill/gold than if you rolled a 1).
  • Only the first skill gain gets multiplied, the second skill gain does not.

TODO: Add list of jobs/studies.
Items
There are 9 item categories (EquipCostume, EquipHelmet, EquipArmor, EquipWeapon, Own, Consume, DirectEat, Gold, PowerDice).

Own items gives bonus just by having it in the inventory (passive).
Equip items gives bonus when equipped (passive).
Consume items gives bonus when used, and is consumed upon use (active).
DirectEat items are automatically used when gained, acts like Consume items (active).
Consume and DirectEat items triggers consume event from their respective items' data.
Gold items are like DirectEat items, but gives gold instead of bonus and are handled differently.
PowerDice items are like Consume items, but said to influence dice number.
Consume, DirectEat, and PowerDice items do not have melee/magic defense.

Not only just clothes, all items have their own age restriction, but the age restrictions were never implemented in the game. You can wear any clothes at any age.
Also, all items have their status requirements, but unused. You can wear any clothes regardless of stats.
Items: EquipCostumes and EquipHelmets
EquipCostume
Name
Description
Price (in G)
Status 1
Status 2
Status 3
Status 4
Melee Defense
Magic Defense
The Devil's \nDress
An ominous dress made in Devildom. You will bewitch those around you just by wearing the dress. Your Charm will increase while Morality will decrease.
4200
Morality -50
Charm 108
None 0
None 0
0
0
Comfortable Clothes
Sporty clothes. Your Energy will increase when you wear them.
100
Vigor 10
None 0
None 0
None 0
0
0
Rabbit Clothes
A bold style based on the shape of a rabbit. Your Charm and Sensibility will increase while Intelligence will decrease.
1600
Intellect -35
Elegance 100
Charm 55
None 0
0
0
Cotton Dress
Feminine and refined clothes. Your Character will increase when you wear them.
350
Elegance 25
Character 25
None 0
None 0
0
0
Cat Clothes
A unique suit based on the shape of a cat. Your Charm will increase when you wear it.
1500
Charm 55
None 0
None 0
None 0
0
0
Exotic Robe
A unique and sexy robe from a foreign country. Your Charm will increase while your Morality and Elegance will decrease.
5800
Morality -40
Elegance -40
Charm 99
None 0
0
0
Silk Dress
A dress made of fine silk. Your Elegance and Charm will increase when you wear it.
1800
None 0
None 0
None 0
None 0
0
0
Southern Dress
A passionate dress from a faraway island in the south. Your Charm will increase when you wear it.
1800
Charm 80
None 0
None 0
None 0
0
0
Skirt
Fashion popular among unique people. Your Charm and Might will increase while your Morality and Intelligence will decrease.
950
Intellect -20
Morality -30
Charm 40
Force 15
0
0
Sharp Clothes
Unique clothes made of black leather with gold ornaments. Your Sensibility will increase while your Charm will decrease when you wear them.
1300
Sensibility 40
Charm -20
None 0
None 0
0
0
Cotton Dress
A dress made of cotton. It is cheaper than a silk dress but it is a neat dress. Your Elegance and Character will increase when you wear it.
350
Elegance 25
Character 25
None 0
None 0
0
0
Dragon's Leotard
A garment, for obsessive enthusiasts, made of pieces of leather from dragon wings. Your Charm will increase and your Magic Defense will increase during battles.
3800
Charm 70
None 0
None 0
None 0
0
500
Leather Dress
A dress made of blood red leather. Your Charm will increase while your Morality will decrease when you wear it.
2400
Morality -40
Charm 75
None 0
None 0
0
0
Summer Clothes
Cool clothes made for summer. They will prevent your Health from dropping in the heat.
80
None 0
None 0
None 0
None 0
0
0
Summer Clothes
Summer clothes made with thin materials. They will prevent your Health from dropping in the heat.
80
None 0
None 0
None 0
None 0
0
0
Winter Clothes
Warm clothes made with thick materials for the cold winter. They will prevent your Health from dropping in the freezing cold.
120
None 0
None 0
None 0
None 0
0
0
Winter Clothes
Warm clothes made with thick materials for the cold winter. They will prevent your Health from dropping in the freezing cold.
120
None 0
None 0
None 0
None 0
0
0
Everyday Clothes (Maria)
Clothes worn from the beginning. They do not have special effects but look good on you.
0
None 0
None 0
None 0
None 0
0
0
Everyday Clothes (Olive)
Clothes worn from the beginning. They do not have special effects but look good on you.
0
None 0
None 0
None 0
None 0
0
0
Everyday Clothes (Lisa)
Clothes worn from the beginning. They do not have special effects but look good on you.
0
None 0
None 0
None 0
None 0
0
0
Everyday Clothes (Melody)
Clothes worn from the beginning. They do not have special effects but look good on you.
0
None 0
None 0
None 0
None 0
0
0
EquipHelmet
Name
Description
Price (in G)
Status 1
Status 2
Status 3
Status 4
Melee Defense
Magic Defense
Leather Helmet
A head protective equipment made of leather. Men wear them on a daily basis. Your Defense will increase during battles when you wear it.
50
None 0
None 0
None 0
None 0
50
0
Iron Helmet
A general helmet made of steel. It protects the head. Your Defense will increase during battles when you wear it.
800
None 0
None 0
None 0
None 0
100
0
Iron Mask
A heavy steel helmet that covers the head, neck, and face. Your Defense will increase during battles.
1500
None 0
None 0
None 0
None 0
150
0
Items: EquipArmors and EquipWeapons
EquipArmor
Name
Description
Price (in G)
Status 1
Status 2
Status 3
Status 4
Melee Defense
Magic Defense
Leather Armor
Leather armor. It is lightweight and durable. Your Defense will increase during battles when you wear it.
100
None 0
None 0
None 0
None 0
300
0
Scale Armor
Armor interwoven with metal chains. It is slightly heavy but it is that much stronger. Your Defense will increase during battles.
600
None 0
None 0
None 0
None 0
500
0
Silk Armor
The design is more focused on fashion than practicality. The gloves are small but are made of beautiful and rare silk. Your Charm will increase and your Magic Defense will increase during battles.
2800
Charm 65
None 0
None 0
None 0
500
0
Iron Armor
Armor made by combining steel plates. It is strong but heavy. Your Defense will increase during battles.
980
None 0
None 0
None 0
None 0
700
0
Bikini Armor
Bikini type armor that covers only the chest and hip. It focuses more on the ornaments than practicality and is for flashy fashion.
1800
Charm 80
None 0
None 0
None 0
50
0
Mithril Armor
Armor made of Mithril silver, which is said to contain magic. It is rare and strong. Your Defense and Magic Defense will increase during battles.
3500
None 0
None 0
None 0
None 0
800
999
EquipWeapon
Name
Description
Price (in G)
Status 1
Status 2
Status 3
Status 4
Melee Defense
Magic Defense
Bestowed Sword
A small sword bestowed by the King. It is an art piece that is not very practical. Your Pride, Elegance, and Energy will increase.
7200
Vigor 50
Pride 40
Elegance 60
None 0
0
0
Valkyria's \nSword
A sword used by the warrior of the Heavens, Valkyria. The sword gives Courage and fortunes of war to the wielder. Your Attack increases when you wield it.
4200
Force 84
None 0
None 0
None 0
0
0
Club
A simple weapon made of bones of a beast or hard wood. It still hurts when you strike with it. Your Attack will increase when you use it during battles.
70
Force 16
None 0
None 0
None 0
0
0
Iron Dagger
An iron sword about 30 to 40 centimeters long. It is not as sharp as a steel sword. Your Attack will increase when you use it during battles.
320
Force 30
None 0
None 0
None 0
0
0
Iron Sword
An iron sword about 50 to 70 centimeters long. Your Attack will increase when you use it during battles.
1050
Force 55
None 0
None 0
None 0
0
0
Knife
It is used in self-defense or during your daily activities. Your Attack will increase when you use it during battles.
30
Force 10
None 0
None 0
None 0
0
0
Battle Axe
A large battle axe. Your Attack will increase.
1500
Force 65
None 0
None 0
None 0
0
0
God of war's sword
A mysterious sword used by an God of war's in the North. Your Attack will increase when you use it during battles.
7500
Force 150
None 0
None 0
None 0
0
0
Mithril Sword
A sword made of Mithril silver, which is said to contain magic. Your Attack and Magic Defense will increase when you use it during battles.
2200
Force 50
None 0
None 0
None 0
0
250
Mace
A striking weapon made of wood. The parts of the weapon that connects with the enemy are made of steel. Your Attack will increase when you use it during battles.
450
Force 45
None 0
None 0
None 0
0
0
Double-handed Steel Sword
A large sword to be used with both hands. Your Attack will increase when you use it during battles.
950
Force 80
None 0
None 0
None 0
0
0
Copper Sword
A copper sword. It is not as strong as an iron sword but it is cheap. Your Attack will increase when you use it during battles.
200
Force 20
None 0
None 0
None 0
0
0
Royal \nBonsai Shears
Royal scissors that are 8 meters long. They are quite heavy. Your Attack will increase when you use them during battles.
1200
Force 28
None 0
None 0
None 0
0
0
Royal \nFishing Rod
A fishing rod handed down the royal family. It can be used as a weapon but it is also a valuable item. Your Attack will increase when you use it during battles.
1500
Force 28
None 0
None 0
None 0
0
0
Katana
A beautiful curved sword from the East. It is rarely used in actual battles. Your Attack and Magic Defense will increase.
2600
Force 50
None 0
None 0
None 0
0
300
Items: Own
Name
Description
Price (in G)
Status 1
Status 2
Status 3
Status 4
Melee Defense
Magic Defense
Rabbit Doll
A rabbit doll. Children carry it around in their arms. Your Character will increase while you have it in your possession.
100
Character 25
None 0
None 0
None 0
0
0
Teddy Bear
A cute teddy bear. Children carry it around in their arms. Your Character will increase while you have it in your possession.
90
Character 20
None 0
None 0
None 0
0
0
Doll
A cute doll made of felt and cloth. It is stuffed with cotton. Your Energy will increase while you have it in your possession.
160
Vigor 18
None 0
None 0
None 0
0
0
Poem Book
A poem book filled with beautiful poems. Your Intelligence will increase while you have it in your possession.
160
Intellect 20
None 0
None 0
None 0
0
0
Teacup
An elegant porcelain teacup. Your Elegance will increase while you have it in your possession.
500
Elegance 10
None 0
None 0
None 0
0
0
Bouquet
A bouquet with seasonal flowers. Your Morality will increase while you have it in your possession.
130
Morality 10
None 0
None 0
None 0
0
0
Silver Fur
The fur of a silver wolf living in the snowy mountains. It has magical powers and it is a valuable item because of its rarity. Your Magic Defense will increase while you have it in your possession.
3500
None 0
None 0
None 0
None 0
0
50
Darkness Scale
The scale of the imitation fish, a monster living in the Southern coasts. Your Defense and Magic Defense will increase while you have it in your possession.
780
None 0
None 0
None 0
None 0
25
25
Happy \nBread Crumbs
A magic powder that makes food so delicious you will feel like you are flying. Your Character will increase while you have it in your possession.
2800
Character 30
None 0
None 0
None 0
0
0
Iron Shoes
Mysterious shoes from the East. They help you train your Patience.
850
Health -20
Vigor 40
None 0
None 0
0
0
Letter of Introduction of \na Royal Guard
The letter of introduction of a royal guard. You can get it from the
0
None 0
None 0
None 0
None 0
0
0
Letter of Introduction of \nthe General
The letter of introduction of General Kruger. You can get it from the
0
None 0
None 0
None 0
None 0
0
0
Letter of Introduction of \nthe Minister
The letter of introduction of the Minister. You can get it from the
0
None 0
None 0
None 0
None 0
0
0
The Devil's \nPendant
The treasure of Devildom. Because it is very expensive, your Charm will increase as soon as you get it.
4300
Charm 25
None 0
None 0
None 0
0
0
Royal Harp
A harp that has been passed down the royal family. It seems that the Palace jester takes care of it. Your Sensibility will increase when it is in your possession.
4200
Sensibility 35
None 0
None 0
None 0
0
0
Noblewoman's \nRing
A ring that emits beautiful and sophisticated lights. Ladies of the upper class yearn for it. Your Elegance will increase when it is in your possession.
1900
Elegance 30
None 0
None 0
None 0
0
0
Spirit's \nRing
A beautiful jewel ring. Your Sensibility will increase when it is in your possession.
1100
Sensibility 70
None 0
None 0
None 0
0
0
Cat's Eye Gem
A treasure of the cat species. It looks like the eye of a cat. Your Energy will increase while you have it in your possession.
1000
Vigor 30
None 0
None 0
None 0
0
0
The Ring of Invincibility
A legendary magical item that is said to give infinite magical power to whoever possesses it. Your Magic will increase while you have it in your possession.
5500
Magic 120
None 0
None 0
None 0
0
0
Magic \nPendant
An item that will increase your Magic Strength while you have it in your possession.
2000
Magic 55
None 0
None 0
None 0
0
0
The Necklace of \nVenus
A luxurious necklace said to have been worn by a beautiful woman. Your Charm will increase.
3200
Charm 28
None 0
None 0
None 0
0
0
Mermaid's Tears
Solidified tears of a grieving mermaid. Your Sensibility will increase when it is in your possession.
1200
Sensibility 20
None 0
None 0
None 0
0
0
Dragon's \nFang
The proof that a dragon is defeated. Your Might and Pride will increase.
2400
Pride 40
Force 25
None 0
None 0
0
0
The Brush of a Master
A legendary paintbrush said to have been used by a great painter in the past. It is said that anyone can paint amazing paintings using this paintbrush. Your Sensibility will increase when it is in your possession.
3000
Sensibility 85
None 0
None 0
None 0
0
0
Soft Comb
A comb that calms the mind of the user. Your Character will increase as soon as it is in your possession.
1500
Character 70
None 0
None 0
None 0
0
0
Unicorn \nHorn Flute
A horn flute made with the horn of the legendary unicorn. Your Sensibility and Pride will increase when it is in your possession.
2100
Pride 80
Sensibility 90
None 0
None 0
0
0
Iridescent \nShell
A legendary shell that shines with seven different colors. Your Charm will increase when it is in your possession.
4000
Charm 45
None 0
None 0
None 0
0
0
Dragon Bone
A dragon bone. It can be ground and made into a potion that gives the drinker the strength of a dragon.
3500
None 0
None 0
None 0
None 0
0
0
Fair Ticket
A ticket that can be used anywhere, in any theater or arena or fair. If you stop at a theater or arena with the ticket…
300
None 0
None 0
None 0
None 0
0
0
Cheap \nClay Pot
It will deal damage to your enemy when you use it in batttle.
100
None 0
None 0
None 0
None 0
0
0
Landscape Painting
A landscape painting painted by the girl.
0
None 0
None 0
None 0
None 0
0
0
Items: Consumes and DirectEats
Consume
Name
Description
Price (in G)
Status 1
Status 2
Status 3
Status 4
Fruit of Glory
A fruit that will give Confidence to the eater. Your Pride will increase when you eat it.
450
Pride 20
None 0
None 0
None 0
Garlic Jiaozi
It is also known as a dumpling. It is full of garlic. Your Health will increase while Elegance and Stress will decrease.
350
Health 30
Elegance -25
Stress -60
None 0
Black Carrot
A black carrot grown in Devildom. It is famous as a sexual enhancer but it is very rare.
5000
Health 60
None 0
None 0
None 0
Artistic Starch Syrup
Magical starch syrup that increases your wit. Your Sensibility will increase when you eat it.
400
Sensibility 20
None 0
None 0
None 0
Noble Springs
A spring that will make your mind clean and beautiful. Your Elegance will increase when you drink from it.
750
Elegance 20
None 0
None 0
None 0
Ice Sculpture
A healthy food made of ice. It is tasty and cools you down in summer. Your Health will increase while Stress will decrease.
350
Health 30
Stress -50
None 0
None 0
Kingbird Egg
An egg of a kingbird in the South. It is highly prized in longevityYour Health will increase when you eat it.
800
Health 60
None 0
None 0
None 0
Fruit of Wisdom
A tree fruit that will make you smarter. Your Intelligence will increase when you eat it.
500
Intellect 20
None 0
None 0
None 0
Seed of Order
A mysterious seed that will increase your morality. Your Morality will increase when you eat it.
400
Morality 30
None 0
None 0
None 0
Fairy Honey
Honey collected fairies. Your Charm will increase when you eat it.
700
Charm 12
None 0
None 0
None 0
Seductive Perfume
Slightly dangerous perfume that excites the opposite sex. Your Charm will increase when it is in your possession.
750
Charm 30
None 0
None 0
None 0
Buxomize Pill
A magical potion that increases women's breasts. Your bust will increase when you take it.
3000
SizeB 2
None 0
None 0
None 0
Mandragora \nRoot
The root of a plant in Devildom. It is said to be full of magical power. Your Magic will increase when you eat it.
4600
Magic 150
None 0
None 0
None 0
Maple Syrup
Sweet syrup collected from a large ginkgo tree in the Eastern Forest. Your Stress will decrease when you use it.
600
Stress -100
None 0
None 0
None 0
Sweet Rice Drink
Your Energy will increase and Stress will decrease when you drink it. It is nonalcoholic and therefore, children can drink it too.
200
Vigor 12
Stress -50
None 0
None 0
Fruit of Forgetfulness
The drink will make you forget what you just did and allows you to move one more time. You roll the dice twice when you use it.
2500
None 0
None 0
None 0
None 0
Cold Springs
Cold water drawn from underground. It is suitable as a drink and is filled with minerals. Your Stress will decrease when you drink it.
10
Stress -25
None 0
None 0
None 0
Corn
Crops obtained from the farm. Your Health will increase when you eat them.
14
Health 5
None 0
None 0
None 0
Potato
Crops obtained from the farm. Your Health will increase when you eat them.
10
Health 7
None 0
None 0
None 0
DirectEat
Name
Description
Price (in G)
Status 1
Status 2
Status 3
Status 4
Steamed Eggs
Steamed eggs. Fresh eggs determine the dish. Of course, it must include green vegetables.
160
Health 25
Character 5
Stress 40
None 0
Sautéed Chicken
Chicken legs or chicken breasts lightly grilled in butter. The dish generally includes boiled carrots or parboiled spinach.
130
Health 20
None 0
None 0
None 0
Pork Cutlet
A cute pork cutlet. You eat it with coleslaw.
200
Health 30
Stress -50
Weight 1
None 0
Hotcake
A cake made with fresh eggs and flour. Eat it with a lot of maple syrup.
90
Stress -90
Weight 0
None 0
None 0
Vegetable Salad
Eat fresh vegetables with the special dressing …
100
Health 20
None 0
None 0
None 0
Tomato Sauce \nPasta
Delicious spaghetti. The tangy taste of the tomato sauce is popular.
100
Health 15
None 0
None 0
None 0
PowerDice
Name
Description
Price (in G)
Status 1
Status 2
Status 3
Status 4
Sensibility \nOrb
The dice number increases according to your Sensibility when you use it.
1000
Sensibility 0
None 0
None 0
None 0
Pride \nOrb
The dice number increases according to your Pride when you use it.
1000
Pride 0
None 0
None 0
None 0
Intelligence Orb
The dice number increases according to your Intelligence when you use it.
1000
Intellect 0
None 0
None 0
None 0
Morality Orb
The dice number increases according to your Morality when you use it.
1000
Morality 0
None 0
None 0
None 0
Health Orb
The dice number increases according to your Health when you use it.
1000
Health 0
None 0
None 0
None 0
Character Orb
The dice number increases according to your Character when you use it.
1000
Character 0
None 0
None 0
None 0
Charm Orb
The dice number increases according to your Charm when you use it.
1000
Charm 0
None 0
None 0
None 0
Energy Orb
The dice number increases according to your Energy when you use it.
1000
Vigor 0
None 0
None 0
None 0
Elegance Orb
The dice number increases according to your Elegance when you use it.
1000
Elegance 0
None 0
None 0
None 0
Events
TODO: Extract and figure out information from game data.
Combat
Your max HP/MP is always equal to your health/magic stat.
maxHP = health
maxMP = magic

Your usable HP/MP is subtracted by half the amount of stress. This is called stress penalty (turns out, stress is deadly in this game).
curHP = max(1,maxHP - stress * 0.5)
curMP = max(1,maxMP - stress * 0.5)
NOTE: You can only declare battle to opponents if your stress is lower than twice your health, otherwise you won't be able to declare battle. If, instead, the opponent declares battle with you, you'll only have 1 HP in battle.
NOTE 2: You'll always start with at least 1 MP in battle, although it's possible to have 0 MP by starting with 10 MP and using a magic attack once.

First of all, the player with the greater roll attacks, and the other player defends. If both player rolls the same value, the attack is considered a miss.

Melee attacks are always possible. Attack Power is taken from force stat.
Magic attacks are only possible with at least 10 MP, and consumes 10 MP. Attack Power is taken from magic stat.
Item attacks are only possible with Cheap Clay Pot in the inventory. This consumes the item. Always causes 45 attack power.
Monster attack power are uniformly randomized from min/max range.
if attack is item:
. atkPwr = 45.
else:
. if attacker is human:
. . if attack is melee:
. . . atkPwr = force
. . else:
. . . atkPwr = magic
. else:
. . atkPwr = random(minMonAtk,maxMonAtk)

Attack damage is determined from this formula.
atkDmg = atkPwr * 0.5 * (1 + atkDice(1d6) * 0.11) + randomInt(0,10)

There is a 20% chance that a turn can do critical damage, and crits double the attack damage (not double the final damage).
if critTurn:
. atkDmg = 2 * atkDmg

Damage reduction is simply the sum of all your equipments' melee/magic defense (EquipCostume, EquipArmor, EquipHelmet, and EquipWeapon). If it's a monster, it uses their internal stats.
if defender is human:
. armor = sum of equipments' meleeDef/magicDef
else:
. armor = monMeleeDef/monMagicDef

Lastly, the attack damage is subtracted. The more armor or the higher rolls you have, the more damage reduction you'll get.
finalDmg = max(1,floor(atkDmg - (15 + armor) * 0.5 * (1 + defDice(1d6) * 0.12)))

Turns only pass when both dice number is not equal. Therefore, misses do not count as passing turn. Characters start talking at 5th and 8th turn.

After the 10th turn, if no one has died yet, the battle timeouts and the characters with the most HP% left wins.
NOTE: If both has the same %, left player wins.
leftRatio = leftCurHP / leftMaxHP
rightRatio = rightCurHP / rightMaxHP
if leftRatio < rightRatio:
. winner = right
else:
. winner = left

After fight, you gain might and magic. The amount of force/magic you gain is equal to how many times you attacked using melee/magic. If you used up all the 10 turns by doing 6 melee, 3 magic, and 1 item, you gain 6 force and 3 magic after battle.
Endings
Each character has 9 endings: The princess ending, the maid/bridesmaid ending, and other 7 endings based on stats. 9 endings times 4 characters equals to 36 endings.

Players are sorted from first to last by their prince's relationship points (literally called "prince points"). This determines the ranking of the player.
NOTE: There is no tie breaker for multiple players having same prince points, so if multiple players have the most prince points, depending on the sorting algorithm used, one of them becomes the princess (it would be funny if there's multiple princesses XD). The sorting algorithm is assumed to be not stable.
One quest cleared is worth 40 prince points, although some events can also give extra prince points. (see Quest)

You always get the maid/bridesmaid ending if you stand last, or the Princess ending if you stand first.
(Maid/bridesmaid ending is the worst ending, lol)

Otherwise, ending is only determined by whichever of these 8 stats is the highest:
Intellect, Morality, Elegance, Character, Sensibility, Charm, Force, Magic.

However, each character has one ending that are triggered by one of these two stats:
Maria (PM1): Intellect/Morality
Olive (PM2): Intellect/Sensibility
Risa (PM3): Elegance/Charm
Melody (PM4): Intellect/Morality

Depending on your father's job and your butler, the dialogue can be different.
8 条留言
Shallie 2021 年 7 月 5 日 上午 2:05 
Has anyone managed to get online or get the online achievements? It seems to say no one has them- but no one has ever brought it up to the devs.
Cierroth 2021 年 4 月 4 日 上午 11:26 
thats an amazing guide! I'm playing along with a friend and taking notes to make a similar guide too!
cozymandias 2021 年 2 月 22 日 下午 12:01 
Thanks for the guide! I would never have guessed that blood type has such a huge effect on the gameplay.
RealOfficialTurf  [作者] 2020 年 11 月 15 日 下午 4:13 
Hey, if you wanted to do so, then we'll need a way to communicate... in here. Just send me a friend request, and I'll accept it.
Maybe you could even help adding stuff into this guide! Never has anyone contributed to my Steam guides, and you might be the first one!
Akegata 2020 年 11 月 15 日 下午 2:40 
Ah. I would absolutely be interested in reading the raw data. I guess we'll see if I can make any sense of it at all. :P
What causes the endings are documented, but I'd like to figure out which stat gives which ending (i.e. which picture) so we can see what stats to max to figure out to get the ones we're missing.
It would also be interesting to see how to trigger all quests, and which ones give extra prince points.
RealOfficialTurf  [作者] 2020 年 11 月 12 日 下午 1:24 
Well, thanks. I used a C# disassembler for disassembling this game (game was made with Unity, lol). You can use some tools to extract the assets to gain most of the raw data for items, events, etc. but reading them is really hard to do without a correct tool, I had to write my own code to convert them into readable form. Right now, you can try reading the event data. I can send you the raw data if you want.

The endings have been thoroughly documented in the guide, btw.
Akegata 2020 年 11 月 12 日 上午 11:40 
This is awesome. Is it possible to get access to this code? I'm for some inexplicable reason playing this with some friends every week and we're trying to figure out how to get all the endings and events.
It would be interesting to help in data mining this.
Cirno 2020 年 6 月 25 日 下午 8:34 
This guide is quite nice and gives some useful insight into the game. Thank you for making this guide!