安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													

 
						 
						 
						 
						 
						 
						 
						

 
			 
						





So, what that statement you linked does is when you get knocked down and stand back up, or block incoming damage, or dodge, if you time it right you can bypass the 'swipe weapon' level instead of having to swipe your weapon, wait for the numbers to run through 0 to 100 and then the bar charges.
So the usual way would be.. swipe weapon > weapon runs through 0 to 100 > let the weapon bar charge > let button go to perform the weapon level skill animation.
What the shortcut does is bypasses the weapon swipe bit to charge from 0 to 100.
> NOTE: Blocking, being hit, dodging, or knocked down will enable you to power your weapon up instantly without you having to swipe and wait for the counter to reach 100% to power up, take advantage of this knowledge.
How does this work? Holding down attack doesn't auto charge it to full and the % stops when dodging/getting hit/knocked.
I'm at this part of the guide: "GUIDE - DWARF VILLAGE / GAIA'S NAVEL / KIPPO VILLAGE."