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D&D Health "Status" System
   
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7 grudnia 2019 o 7:15
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D&D Health "Status" System

Opis
I wanted to create this for my D&D team and decided to allow others to use my work! This health system was inspired by Baldur's Gate. In that game, you're never told what the current health of an enemy is. Instead, you're given statuses, which are: Uninjured, Barely Injured, Injured, Badly Injured, Near Death

I personally modeled, textured, and animated these little gems. The collision is a bit wonky, but it's meant to be like that! I have it so you can simply place your character on top of the collision box which is just below the floating crystals. Simply highlight both models and you can move them easily together.
Komentarzy: 5
☠HamsterMan☠ 19 marca 2020 o 4:55 
This will add a small but very noticable difference in my campains, thank you for creating this
Graham  [autor] 13 stycznia 2020 o 15:06 
You might be able to scale it with the gizmo tool; however, I am unsure. Tell me if that work
Bad Food Day Frog 12 stycznia 2020 o 4:33 
I'm having trouble changing the status of the gem, the box is very small. Is there a way to increase this?
Graham  [autor] 6 stycznia 2020 o 18:49 
I can; however, it'd take a lot of work. You can lower them yourself in-game with the - and + keys. :)
Bad Food Day Frog 4 stycznia 2020 o 12:03 
Can you lower the height of the crystal?