安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題












The first I nuked with a Psionic's Anomaly ability, which does guaranteed 20 and spawns a pod.
Of course, the Hunter teleported out but spawned right back in as a new Pod.
He had weakness against Melee and Templars, and I brought a Templar and a
Stormrider (a psionic melee-only class). I just wailed on him with both of these Soldiers melee abilities and that was the second Chosen kill of the turn.
Thank you for making this mod.
Shinobi class has some issues with animations, like they play sped-up for some reason and sometimes have no sound.
Overall, i like this mod a lot more than LW2 classes, but it's way too strong for my taste. *Sigh* i guess i'll go back to vanilla classes again. In the end i just can't find a class mod that doesn't turn soldiers into superhumans.
Psi Lab: Completely optional. It will still create vanilla Psi Operatives.