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报告翻译问题









https://drive.google.com/open?id=1YmiBrXvjim0G2g5zL6vGIrGjIBgAt9NQ
Got it working!
I didn't touch the emission colors - I just created copies of the Centurion's package/pawn/whatever the ARC thing is, its materials and its mesh, reverted the centurion's materials to point at its original red diffusive textures, and pointed the new copies at each other and at the infector masks and normal maps.
Here [mega.nz] the file - you can just replace with it the one in ABA Reskinner, then in Enemy Reskinner's XComEnemyReskinnerRedux.ini add
+RESKIN=(EnemyName=MutonVenomRounds, SkinName="LWMutonM2.ARC_GameUnit_MutonM2Inf", OverwriteSkins=True) [http//Here]
a:) I'd be working directly with the mod author and
b:) I want there to be one less mod for people to have to download. Even if it's just the assets with no code tied into it, WotC is just so unoptimized that something even being on the list of mods is enough to ruin the whole list. I could run 600+ mods on legacy, but I have a range of 30-150 that I could run on the expansion, and they're extremely unstable.
If you wanna access the files from the .UPK, you could just open the file in the dev tools for the game. You'll have a file for the model, the materials, and the image files for the material.
In any case, Lago wouldn't need to include this in his enemy reskinner - in fact, he shouldn't, as the update would wipe the custom configuration from users. The whole point of Enemy Reskinner (not the ABA-only one) is that other mods can add their own configuration.
You would just need to make a mod that contains the skin in its .upk, and a XComEnemyReskinnerRedux.ini file with the following :
[EnemyReskinnerRedux.X2DownloadableContentInfo_EnemyReskinnerRedux]
+RESKIN=(EnemyName=MutonVenomRounds, SkinName="Insert_New_Skin_Name_Here", OverwriteSkins=True)
where "Insert_New_Skin_Name_Here" is the name of your skin, quotes included (so "BetterMutons.ARC_GameUnit_MutonInfector" in the case of ABA's default Infector skin).
So, since I don't know how to open .upk files, what's the internal name of the skin in your .upk? I usually consult the Src folder in a mod to learn them.
lol You do realize that this is the guy that made that specific mod, right?
@Lago:
I'm glad to hear you got better at it since we last spoke. Would it be too much to ask to add this to your Enemy Reskinner mod?
Also: here's a link for a .upk file for you to get this. There's only one thing I need to ask of you: could you go into the materials and change the emmision colors? If you can't, let me know and I'll send you a version with those changes. https://drive.google.com/drive/folders/1t0mB8AA86xU_hf33Q84PjxLi6AVRN8Gg?usp=sharing