XCOM 2
Alternate Muton Infector
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14 条留言
José  [作者] 2020 年 4 月 18 日 上午 2:21 
Yeah... never was a big fan of the Muton Prime texture. I'd probably like it a bit more if it was more uniform.
MrMister 2020 年 4 月 17 日 上午 1:16 
Here is how the full ABA family looks now, very fitting! I've also repurposed ABA's Muton Prime's skin for the Muton General from ABA: Better Missions (since its armor is the same as a Muton's except more ornamental).
MrMister 2020 年 4 月 16 日 上午 10:11 
By the way, your argument regarding reducing mod load count is completely right. However, you could simply copy all .upks you want from ABA Reskinner to Enemy Reskinner (you'll have to create a Content folder), set the reskins you want in XComEnemyReskinnerRedux.ini, and do away with ABA Reskinner completely - that's what I've done. I've used this with other mods' skins as well (muton demo, Advent Recon, ADVENT General Revamped, Sectoid Abductor, Advent Sentinel) to have their skins without loading any additional mod - the only one whose skin I couldn't get to work properly without loading the mod is ADVENT Sniper , for which I simply deleted its encounter lists configs, so the unit never appears.
MrMister 2020 年 4 月 16 日 上午 10:09 
Okay, so Steam doesn't like mega links - here's a GDrive link:
https://drive.google.com/open?id=1YmiBrXvjim0G2g5zL6vGIrGjIBgAt9NQ
MrMister 2020 年 4 月 16 日 上午 10:08 
[Reposting the comment from before the one below because I messed up the url's formatting]

Got it working!

I didn't touch the emission colors - I just created copies of the Centurion's package/pawn/whatever the ARC thing is, its materials and its mesh, reverted the centurion's materials to point at its original red diffusive textures, and pointed the new copies at each other and at the infector masks and normal maps.

Here [mega.nz] the file - you can just replace with it the one in ABA Reskinner, then in Enemy Reskinner's XComEnemyReskinnerRedux.ini add

+RESKIN=(EnemyName=MutonVenomRounds, SkinName="LWMutonM2.ARC_GameUnit_MutonM2Inf", OverwriteSkins=True) [http//Here]
José  [作者] 2020 年 4 月 16 日 上午 3:10 
@MrMister: I get you, but the only reason I proposed that is due to the fact that

a:) I'd be working directly with the mod author and
b:) I want there to be one less mod for people to have to download. Even if it's just the assets with no code tied into it, WotC is just so unoptimized that something even being on the list of mods is enough to ruin the whole list. I could run 600+ mods on legacy, but I have a range of 30-150 that I could run on the expansion, and they're extremely unstable.

If you wanna access the files from the .UPK, you could just open the file in the dev tools for the game. You'll have a file for the model, the materials, and the image files for the material.
MrMister 2020 年 4 月 16 日 上午 12:23 
@José whoops, you're right, I'm stupid.

In any case, Lago wouldn't need to include this in his enemy reskinner - in fact, he shouldn't, as the update would wipe the custom configuration from users. The whole point of Enemy Reskinner (not the ABA-only one) is that other mods can add their own configuration.

You would just need to make a mod that contains the skin in its .upk, and a XComEnemyReskinnerRedux.ini file with the following :

[EnemyReskinnerRedux.X2DownloadableContentInfo_EnemyReskinnerRedux]

+RESKIN=(EnemyName=MutonVenomRounds, SkinName="Insert_New_Skin_Name_Here", OverwriteSkins=True)

where "Insert_New_Skin_Name_Here" is the name of your skin, quotes included (so "BetterMutons.ARC_GameUnit_MutonInfector" in the case of ABA's default Infector skin).

So, since I don't know how to open .upk files, what's the internal name of the skin in your .upk? I usually consult the Src folder in a mod to learn them.
José  [作者] 2020 年 4 月 15 日 下午 6:15 
@MrMister:
lol You do realize that this is the guy that made that specific mod, right?

@Lago:
I'm glad to hear you got better at it since we last spoke. Would it be too much to ask to add this to your Enemy Reskinner mod?

Also: here's a link for a .upk file for you to get this. There's only one thing I need to ask of you: could you go into the materials and change the emmision colors? If you can't, let me know and I'll send you a version with those changes. https://drive.google.com/drive/folders/1t0mB8AA86xU_hf33Q84PjxLi6AVRN8Gg?usp=sharing
MrMister 2020 年 4 月 15 日 下午 1:41 
@Lago Pretty sure you can just use Enemy Reskinner - a much more WSR-esque and flexible version of ABA Reskinner (which is from where I got the link to this awesome muton infector skin)
Lago 2020 年 4 月 15 日 下午 12:10 
I roughly know my way around the asset system now, so if you want I can have a crack at making a reskinner that replaces the Muton Infector with this.