AIDEN
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Wakthrough and Achievement Guide
由 A_Phosphorus_Invention 制作
A Guide for navigating AIDEN's levels and attaining that 100% for its 8 Achievements.
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Introduction
AIDEN is a very weird First-Person Horror game. It does not utilize the assets it has to the best measure, however it is a very strange experience and I feel there is an interesting value in that.

This guide is meant to allow you to walkthrough the game and accomplish all 8 Quests in order to 100% it.

Let's get started.
Early Ending State?
So, in the beginning of the game if you get caught by the Watchdog Demon in the hallway when it's running it will destroy you. You will be sent to the Main Menu. If you choose Continue, you will be sent to the End Game room where you can make the Ending Decision. You will need to start a new game to be able to play through.
Q1 & Q2
The first area will be a hallway scenario. There's several rooms you can explore to find some notes and investigate the game's design.
The first door on your left will be what looks like a small apartment with a kitchenette. On the bookcase behind you there will be a crowbar, you can use "E" to take it with you.
This will be Q1 Achievement.
Head down the hallway. You can't head upstairs yet, so down you go.
The first door will have something wedged, so you'll be able to pry it open with the crowbar. Head inside and take the Key. The key can possibly spawn on other desks so be aware.

You will see a child when you leave. She has a question and a warning.
Don't look behind you, because you'll see a massive demon running toward you. Just run to that locked door upstairs. Get through this door and the subsequent door and you will get Q2 Achievement.
Q3, Q4, Q5, & Q6
You'll go from a white out to an outside area. Follow the path to the house. Around the house, on Four (4) Trees will be Notes you can collect. There will be a demon running around. He may or may not come after you? The AI wants to run around like an anime character, so he can actually just buzz passed you and it's...fantastic.
----Q3 Achievement----
Note 1).
On the Left side of the path, walk to the 3rd Torch. From here walk into the forest (on the left side of the path). Pass the trees until you find the 1st Note here on a lone tree. This can be difficult to show with the screenshots being so dark. I honestly think this is the hardest one to locate going around blind. See how it lines up the trees that block it and count how many back it stands. This is a really good way to check yourself if you're lost, but think you may be close.
----Q4 Achievement----
Note 2).
To the Left side of the house, there will be a few trees standing by themselves. You should notice this next note almost immediately. This will be your 2nd Note. You will see the flashing electrical rod in the back of the house from this tree, though it hard to spot in the second screenshot.
----Q5 Achievment----
Note 3).
Stand near the electrical rod here. Notice the trees directly in front of you, the ones farther away. Walk around the first one and you will see the the next note on the tree. This will be the 3rd Note.
This is directly behind the back of the house if these screenshots are too dark for you.
----Q6 Achievement----
Note 4).
Return to the path that leads to the House. On the Right side of the path before the house, go to the 2nd Torch. Look into the Forest. Head straight from this torch and you will find the 4th Note.

These notes can be collected in any order, but this was just the easiest way you can collect them without having to run around as much, which you risks you running into the Watchdog.
Q7
Head up the stairs to the 2nd floor and flip the switch up here. It cannot hurt you even though it looks like it will zap you. Then head to the back to the electrical rod which will be functional now. Activate it to open a massive door on the deck.

Start the Sewer here and follow the exact directions. This was nearly impossible to demonstrate in screenshots without editing them, which I felt would just waste your time and add undue length to the guide.
Step 1: LEFT
Step 2: FORWARD (Very Short)
Step 3: RIGHT
Step 4: In this room, turn to your Left when you see the pillars, look for the Key in the grate.

You can also see the girl again when you turn around. This completely freaked me out the first time I saw this. More than the demon that's anime-style running around the level, no, this is part that made me jump.

You can head back out. Take the path to the massive Gate that we took to enter this place. Use the key to get through.
Q8
So we're here. The Final Q. Another long hallway. Head forward and feel free to explore the rooms.

You'll eventually see a note on the right wall. Count 2 doors away from this note on the Left side of the hall. You'll find a Keycard here.

NOTE: The Keycard may not spawn in your playthrough. I personally have not seen it spawn in any other location during runs, I've checked every other room in the hall. Players have mentioned that it has appeared in different bedrooms and even bathrooms than the spawn point pictured and included in the video.

Take the hallway to its end. You will see the walls change to error messages. Turn around and the take the door with the blue symbol quickly. The Demon Watchdog will not hesitate to kill you.

----
You will wake up in a control room. It may or may not be a sort of Faraday cage? I actually love how this room looks, it feels abandoned and sterile at the same time. It's really cool.
You will be faced with the End Game decision. The choice is yours.



I believe you will receive the Q8 Achievement for the making what should be the obvious correct choice.
Video Guide Version
Conclusion
I believe AIDEN acknowledges what it is from its first note. I think it is a conscious effort on critiquing shovelware while being shovelware itself, or maybe that's too much or too little credit. That probably sounds more coy than I mean it to be, but I'm not sure how else to talk about this game. It's very, very weird and I feel it could have been more than what it was and remains.

I hope this guide has helped you.
At the time of writing I noticed there was another guide up and it has gotten some decent traffic. That guide is far, far shorter and probably more to the point than mine was. It's also spoiler free without screenshots.

I wanted to do a guide for this game because of just how weird this game is and maybe generate some more traffic to it. I just get a feeling like it's saying more than it shows. This is also practice for me to generate more content of my own and hopefully start more conversations.

Thanks for stopping by and if you'd be so kind as to look at the other player's guide as well, I'm sure they'd be just as thankful.

Until the next guide, Game On.

-Jonathan
8 条留言
A_Phosphorus_Invention  [作者] 2022 年 10 月 24 日 下午 12:22 
You're welcome. @Revenger23. Thank you for stopping by!
Revenger23 2022 年 10 月 24 日 下午 12:11 
Very helpful Video Guide, thank you :cupup:
A_Phosphorus_Invention  [作者] 2021 年 12 月 3 日 下午 5:48 
@FunkeymonkeyTTR
That's wild. I've never seen it spawn in a bathroom. That's really cool. Thanks for letting me know.
FunkeymonkeyTTR 2021 年 12 月 3 日 上午 10:06 
My keycard spawned in a bathroom 3 or 4 doors down on the left https://i.imgur.com/fl5eFxy.png
A_Phosphorus_Invention  [作者] 2019 年 12 月 10 日 上午 9:55 
Really? I've never seen it spawn in different room. Thanks for letting me know!
CokeMan 2019 年 12 月 10 日 上午 3:28 
Thanks, my keycard for Q7/8 was located in the second or third room on the right after the note on the wall.
A_Phosphorus_Invention  [作者] 2019 年 11 月 27 日 下午 12:04 
You're welcome! Glad the guide could help!
Dylux 2019 年 11 月 27 日 上午 11:08 
Thank you!