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" in file: "mod/ugc_1919288294.mod"" near line: 3" and "Incorrect MOD descriptor: "mod/ugc_1919288294.mod"". Also the other shield mod dose the same.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1932115783
Please be sure to let me know what you think! :)
I know this is probably outside your intended scope for this mod, but perhaps you could make variants of the standard shields
Example 1:
"A Heavy (shield tech level) that has more shield points than standard, a higher cost (alloys and exotic gases), a larger power draw, lower regeneration rate, and is restricted to medium and large slots..
Example 2:
A Super Heavy variant that cranks the the heavy variant up to 11 in stat-wise, but is limited to large slots only.
Example 3:
A Light (shield tech level) that has less shield points than standard, but has a very high regeneration rate.
Example 4:
Evasion (shield tech level) that have lower shield points and regeneration rate, but offer an evasion boost.
What you've said would likely work really well, and would help with mod compatibility, too.
I'll look into it and see whether an update or a new mod would be most appropriate. Thanks again.