Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật
the dmg of musketeer was 7-14 at lv5 , this mod changes to 10-19
compare to the hellion is 10-19. i would say the aimed_shot skill was not weak at first looking,
but dealy indead.
Sidearm should move us back and not reload.
Musketeer
https://paste.ubuntu.com/p/ySyHkRmw3N/
https://paste.ubuntu.com/p/sPrdwD49D3/
flagellant
https://paste.ubuntu.com/p/jfYtKQ63rC/
shieldbreaker
https://paste.ubuntu.com/p/BgPgfCSXbG/
- I'll look into using misdirection with ripose but I forgot to mention in my first post that it would be a lot more valuable if it could be used from row 2.
- Sidearm HAS to be used in conjunction with Misdirection or another hero that can guard as it suffers from an accuracy penalty if you don't. As stated in the changelog, you don't get the reload if it misses but it has really good crit that it lets you do more single target dps than aimed shot.
- I suppose it's ok if she trades marking with the double stun.