Space Engineers

Space Engineers

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Warhead Refinery Module
   
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Type: Blueprint
Mod category: Exploration
文件大小
发表于
4.142 MB
2019 年 11 月 1 日 下午 5:21
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Warhead Refinery Module

在 Spaceman Spiff 的 1 个合集中
Planetary Stations
37 件物品
描述
Spiff's Practical Engineered Solutions, a division of the Weyland-Yutani Corporation, presents the Warhead Refinery Module (WRM). Designed without the use of subgrids (i.e., rotors and/or pistons), the WRM is a self-contained, airtight unit that can be placed in creative mode or built in survival mode inside the 45-meter diameter spherical void created by the underground detonation of a single large-grid warhead.

Optimally configured for high-capacity ore processing and component production, the WRM contains 18 advanced refineries, each with 4 yield modules, and two advanced assemblers, each with 4 speed modules. Power is supplied by two small reactors. A single large cargo container is available for ore and component storage, and a single O2/H2 generator and oxygen tank supply air to the module's interior; a vented airlock is used for external access. Also provided are a medical room and two cryo chambers for life support.

Two programmable blocks are used to display inventories and automatically operate the airlock doors; ingame scripts must be allowed for the scripts to operate correctly.

As shown sequentially in the accompanying images, the relatively simple process for installing a WRM, either in creative mode or in survival mode, is given below.

1. Establish the location for the WRM entrance and place a block scaffold. Standing on the block, use the hand drill to tunnel horizontally into the planet's, moon's, or asteroid's surface, placing additional blocks as the tunnel deepens. (An inclined tunnel may optionally be used, but the final 15+ blocks must be "horizontal" to establish the reference datum for the warhead's placement.)

2. Once the desired depth of the tunnel is achieved, noting that a large-grid warhead will create a spherical void with a 9-block (22½-meter) radius, tunnel upward six (6) blocks; build a warhead on top of the sixth (6th) block. Arm the warhead, start the timer, and skedaddle lest you become one with the void.

3. Add new block scaffolds to the first block not destroyed by the warhead, continuing to add blocks until you bridge across the spherical void created by the warhead. At the current elevation, the distance across the void is exactly 13 blocks; mark the seventh (7th) block as the center block. Add two (2) blocks under the center block so the second (2nd) block ends up embedded in the ground.

4. Grind away all blocks within the spherical void excepth the one block that's embedded in the ground; this is your reference block and attachment point for placing the WRM, or the attachment point for a projector if you're building the WRM in survival mode. Grind away several blocks in the tunnel to ensure they don't interfere with placement of the WRM.

5. If intalling the WRM via creative mode, paste the blueprint into the side of the ground, leaving the bottom exposed so you're able to see the red-colored conveyor junction at the bottom-center of the structure. Point at the red block, cut the structure (Ctrl-X), and paste onto the reference block in the spherical void. Make sure you've oriented the structure correctly (the blue O2/H2 generator and white cryo chambers should be oriented away from the tunnel entrance, i.e., at the back of the spherical void).

6. If installing the WRM via survival mode, build a projector on top of the reference block with the projector's top facing upward and its front facing toward the tunnel opening; the projector's top is designated with a crossed pair of lines and the projector's front is designated with a vertical line (see the accompanying image). A source of power for the projector must be connected to the reference block's side so that it doesn't interfere with construction of the WRM. When construction is complete, grind out the projector (you probably will need to grind out an adjacent conveyor junction first) and replace it with a conveyor junction; only then will you have communication between the cargo container/assemblers and the refineries.

7. The WRM is designed to minimumize the amount of manual drilling that is required to remove extraneous ground material. Using the hand drill, you'll need to remove ground material from the armory, bathroom, and air vent region under the window vent in the floor, repairing any of these components should they be damaged by the hand drill.

8. The WRM is designed to interface with a conveyor system that connects outside of its underground location to provide an access point for ore delivery and/or component retrieval. The conveyor connection point is easily accessed just below the airlock's outside door and is intended to follow along under the block scaffolding that was initially installed in the access tunnel.
5 条留言
Quickshadow10m 2019 年 12 月 25 日 上午 11:57 
Cool, also Spaceman spiff XD Clavin & Hobbes
Spaceman Spiff  [作者] 2019 年 11 月 1 日 下午 11:30 
Yeah, you have choices. I just finished building the module using a Nanobot Build&Repair mod, and the process went flawlessly. The only challenge was wanting to use the refineries and assemblers, even though the module was only partially complete. To get the refineries to communicate with the cargo container/assemblers, I needed to temporarily add a single straight and curved conveyor tube from the conveyor junction up to the front of the cargo container, and then to do the same at the back (i.e., medical room side). Then everything was interconnected and the build went smoothly. When it was all finally done, I ground out a block in the floor, ground out one conveyor junction that was in the way, then ground out and replaced the projection with a conveyor junction, and finally rebuilt the conveyor junction that I had removed. Good to go.
Emiricol4Rl 2019 年 11 月 1 日 下午 10:49 
Oh, okay :) I'll be getting it soon, so I was just curious if I should do it now or wait. I can do it now and projector the additions later, or use mods/vanilla blocks.
Spaceman Spiff  [作者] 2019 年 11 月 1 日 下午 10:02 
It won't break anything, but the walkways will need to be replaced with the vanilla walkways. Stairs, too, and you won't get the railings.
Emiricol4Rl 2019 年 11 月 1 日 下午 7:52 
What parts are in Decorative #2? Will it break this if I only have the first decorative pack?