Total War: WARHAMMER II

Total War: WARHAMMER II

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Spirits of the Forest (Allows Orion to gift settlements outside of Athel Loren to a vassal wood elf AI)
   
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25 okt, 2019 @ 12:26
12 dec, 2019 @ 13:17
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Spirits of the Forest (Allows Orion to gift settlements outside of Athel Loren to a vassal wood elf AI)

Beskrivning
-THIS MOD IS DISCONTINUED-

It might still function but you are better off not trying it. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them or make their own versions, anyone is allowed to do anything with any part of any mod I made.


This mod allows the Wood Elf (Orion only) player to gift non-Athel Loren regions to a vassal AI named Spirits of the Forest, who will act as an unbreakable vassal and protect its lands, and build armies of its own to help the player defend or expand. Any land it takes will be under its control but if it takes any lands in Athel Loren, it will concede it to the player by next turn.

This is an attempt at making the player stick to the bounds of Athel Loren for the lands he owns directly, and to own the rest of the world as he conquers it through an indirect vassal that is the Spirits of the Forest. The player still has the option to build outposts on any land outside Athel Loren he wishes as normal, but this also gives him the option of not having to own it directly.

This introduces a new faction, but does not edit startpos, since it makes use of an NPC faction of the Wood Elves that normally only shows up in a mission battle and renames it and introduces it to the campaign map as soon as the player first takes a non-Athel Loren settlement and chooses to gift it to them, so the mod should be compatible with most things.
This mod also slightly increases the garrison of Wood Elf outposts by adding a few more dryads to them and also allows Wood Elven outposts to recruit Dryads and Treekins, which are the units the Spirits of the Forest will be using. It was a thematic decision to make them not be able to recruit wood elves themselves and only use forest creatures, but listening to feedback on that.
The lands the Spirits of the Forest own will still gift amber to the player.

Savegame compatible.

FAQ
-Can you make a single mod out of these?
Due to the way they work, by using a faction that usually only shows up on a quest battle for another faction, having all the vassal mods activated or in a single mod would only increase the odds of something going wrong. For example, one of the factions is used exclusively in a single battle in the Sartosa campaign. Since the AI doesnt really do the quest battles, as long as the faction used for the vassal AI is used for the player while it plays a non-Sartosa faction, there is no risk of things going wrong. Meanwhile, if all vassal mods are active and the player is playing Sartosa, and he somehow ends up an ally of the vassal faction and he wants to do the quest battle that will make him face them, problems might arise. Also, I dont think the AI can use the vassal mechanics correctly since it wasnt originally programmed for it, it would only end up gimping itself. For now I prefer to keep things modular and not assembling them in a single mod to avoid such problems.

-Can the AI use this?
The AI can, but likely wont make use of the gift to another faction feature due to the fact their priorities for gifting are set really low by default. Raising them is possible, but in my testing the AI isnt great at handling the vassal mechanics. Only the "Tides of Chaos" Chaos AI has the chance of gifting regions to its vassal AI greatly increased.
I have made an optional submod that raises the gifting priority for all AI factions, but it might upset balance in other unseen ways, but if you really want the AI to be able to gift to its vassal more often, you can use it: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1903090497

-Can I make a suggestion?
Please do, I like listening to ideas to improve the mods and make new ones.

-Is this compatible with x?
As a general rule of thumb I try to make things in a way that they're compatible with most things, if you find something they arent compatible with, do let me know.
19 kommentarer
Anyndel  [skapare] 21 sep, 2020 @ 8:39 
-THIS MOD IS DISCONTINUED-

It might still function but you are better off not trying it. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them or make their own versions, anyone is allowed to do anything with any part of any mod I made.
Lumiere 22 jul, 2020 @ 14:42 
So I found this works despite saying it's outdated. However the AI for this faction doesn't build any armies. It seems they can only build outpost structures and despite me giving them nearly 50000gp they still won't build any armies.
thankyou4smoking 27 maj, 2020 @ 0:09 
argywon Durthu version plz
ArmageddonAsh 19 mar, 2020 @ 4:37 
Any chance for a Durthu version? As hes clearly the best wood elf.
Noxel 9 jan, 2020 @ 2:54 
anyone know if this works with SFO?
slapda11as 20 dec, 2019 @ 13:16 
any chance to make a version for Durthu leader of Argwylon???? PLEASE.....
.Dog with a Hat on the Nose. 12 dec, 2019 @ 20:35 
Is it compatible in Multiplayer?
MasterWanderer 12 dec, 2019 @ 3:03 
Would it be possible to add an option to include wood elves into the armies? For those who want it? And also I second this to use for Durthu as well
fredrowe234 5 dec, 2019 @ 22:03 
Nice!
Warhammer 10 nov, 2019 @ 9:57 
+10