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to soften the flip I think you need to go to Object and click the "Moving & Jumping" tab, you can adjust the Horizontal Acceleration speed there.
I'm going to play around with the setting tomorrow. Any advice on getting the camera to show more sky then ground? So the camera doesnt centre on the player and instead focuses centre about a third of the screen above the players head? That and if you have a formula to soften the flip so the direction change isn't so sudden? Anyways I'll play around and see I can can get it myself but thanks again for the original post!
and good luck lol! Feel free to ask question again if it doesn't work and feel free to export and use my sample in your game
I thought maybe I had set up cameraman wrong so I exported the sample from your smooth jump sample. The funny thing is I can only get the cameraman to follow the cat or when I move the cat my main player follows the cat like the cameraman motion but the camera view stays static. But I can't for the life of me make the cameraman follow my player lol. I'm completely lost on the variable system to be honest. Do you mind if I keep your cameraman object in my game to use? lol if I can get it to work that is. If you are okay with letting me use your camerman object is there a way to just switch to my player and not the cat, I deleted the cat and the camerman stays still.
- for the details, you go click the cameraman's object, click the Action Box, add a Runtime Action "Change Switch/Variable"
- click the Runtime Action and you can see a bunch of drop box there and set Cameraman's Horizontal Max Movement = Player's Horizontal Max Movement.
- Create another "Change Switch/Variable" Runtime Action and set Cameraman's Verttcal Max Movement = Player's Vertical Max Movement
- Add "Move Object" Runtime action and set the x/y destination of the camera
have you download the simple sample? it should help you understand things easier
I should have specified, I meant multiple player objects at the same time, not switching between objects. So, having a smooth camera that follows two active player objects. (like in a co-op game or something)