Garry's Mod

Garry's Mod

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Battlefied & MOH MK11/M110 props (bodygroups updated)
   
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素材类型: 插件
插件类型: 模型
插件标签: 影视, 写实
文件大小
发表于
更新日期
48.200 MB
2019 年 9 月 21 日 下午 8:12
2019 年 11 月 3 日 下午 12:40
4 项改动说明 ( 查看 )

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Battlefied & MOH MK11/M110 props (bodygroups updated)

在 Opium Prime 的 1 个合集中
Seraphim's GMOD Milsim & Reenactment theme models
44 件物品
描述
Well this is my first item on workshop, I have added many bodygroups in this updated version.
Please rate and favorite if you guys like it!
Please rate and favorite if you guys like it!
Please rate and favorite if you guys like it XDXDXD

List of props:

Battlefield 3 Mk11
Battlefield 4 Mk11
MOH2010 M110
Battlefield 4 SR338, as a bonus though it is not Mk11 nor M110.

Made this because of the absence of M110 models in workshop.

The bodygroups files are provided by CSLeader from his BF4 wip weapon pack previously he released on Facepunch.

If he already added these Mk11 for his wip, I suggest u guys try his ones since they must be awesome.

Updated on 2019/11/03: Modified the BF3's Mk11's texture to make it brighter.

This is for making scenebuild, not a weapon addon.

- - - - - - - - - - - - - - - - - - - - - - -UPDATE(2019/10/04)- - - - - - - - -- - - - - - - - - - - - - - -
ADDED MANY BODYGROUPS FOR THE PROPS AND ALSO THEIR NORMAL MAPS AND PHONGS.
THE PROPS WITH NO BODYGROUPS ARE DELETED.

Credits:

EA Digital Illusions CE, for making the original models for our lovely Bugfield series.

Blender's developers for this awesome software, and those kool boyz who create smd plugins.

p3dm.ru as a website where I found the models.

CSleader, for the bodygroups and materials from his wip.

Freyja : Stockpile, for providing the 9th pic in the preview.

Beef, for making the rest two pics.

Damik, for guiding me how to use Blender.
热门讨论 查看全部(1)
0
2019 年 12 月 23 日 下午 12:41
Just open a discussion so you guys can discuss around
Opium Prime
25 条留言
Opium Prime  [作者] 2019 年 12 月 6 日 上午 10:58 
go ahead I don’t mind. However for these MK11 I want to upload a revised version in days because the BF3 MK11 looks way too dark and there are some vmt issues cause the reflection goes weird. I suggest you convert these MK11 after the update.
dangerman1973 2019 年 12 月 6 日 上午 9:50 
Mind if I convert these props to SWEPs?
Opium Prime  [作者] 2019 年 11 月 21 日 下午 12:36 
you need submaterial tools to apply those materials on models
sfefan.crysis 2019 年 11 月 8 日 上午 7:30 
Thank you! My main problem with the original BSAA models is the fact that I have no option when it comes to the camo.
rabbiddomination 2019 年 11 月 8 日 上午 2:48 
@sfefan.crysis @Reinboa I made those BSAA reskins originally, here's the link for anyone interested (delete the space, I don't know why Valve gets hung up over Mediafire links but it does): http://www.media fire.com/file/x5c3ryap8cohbc5/SOCOM_Skins.7z/file

Be advised that you'll need the submaterial tool to actually use these (since they're just textures instead of actual reskinned/hexed models) and, depending on the BSAA model you spawn, you may need to click on the texture immediately below or above the one you actually want to replace.
Opium Prime  [作者] 2019 年 11 月 6 日 下午 9:23 
@sfefan.crysis
Reinboa 2019 年 11 月 6 日 下午 9:07 
To the guy who asked for the BSAA models, the link is dead :(
Here is the original link to the post if it matters: https://web .archive. org/web/20190407022959/ https://forum .facepunch. com/dev/btjbg/Special-Forces-retextures-for-the-BSAA/1/
Opium Prime  [作者] 2019 年 10 月 4 日 下午 2:40 
Added bodygroups for all the props and old files were deleted so make sure you have one bodygroup tool. Hope you guys enjoy it.
ZettoQ 2019 年 9 月 28 日 上午 5:01 
很喜欢mk11的外表呢
Opium Prime  [作者] 2019 年 9 月 26 日 上午 11:06 
Thx!