Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

45 valoraciones
One Turn Construction (Patch 5)
   
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Etiquetas: mod, Campaign
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213.616 KB
18 OCT 2013 a las 9:44
18 OCT 2013 a las 14:37
7 notas sobre cambios ( ver )

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One Turn Construction (Patch 5)

Descripción
One Turn Construction:

This is a tiny mod which allows you and the AI to build every building in the game in one turn.

Troubleshooting:
If the mod doesn´t work in your game, try to rename the mod-file manually and remove the spaces. Unfortunately i can´t rename the file in steam.

For Patch 7 beta please use my new uploaded version of this mod, which is ready for Patch 7 beta.
35 comentarios
Mojo.91 12 SEP 2014 a las 10:44 
Does this still work?
warmandan2006 14 DIC 2013 a las 1:36 
the building one does not work at all even the 7 wont work..
STABBY5 12 NOV 2013 a las 13:16 
I have also had compatibily prombles with this and your tech mod; the praetorian reskin mod (which has nothing to do with techs or build time) wont work with this, and niether will a mod to make praetorain unit generals (also unrelated)
Jonas  [autor] 25 OCT 2013 a las 23:45 
@Mr. Jangles Some mods are not compatible with this mod, so you have to decide which one you prefer. To make mods compatible which are not compatible in the first place you have to make one mod file with all the changes from both mods you want to make compatible. Thats not possible in the steam workshop without uploading a new mod, so if you want to use two incompatible mods you have to fix it for yourself
Dongles 25 OCT 2013 a las 23:40 
the mod works, but you broke my traits and unit mod dude....

fix this man, or people arent going to keep this subscribed
Crazyflyingpanda 19 OCT 2013 a las 15:48 
I'm kinda still trying to figure out how the CA mod manager works. I honestly thought only those values tables would conflict, not the whole mod as even the custom units were mssing.
Jonas  [autor] 19 OCT 2013 a las 14:58 
Actually the only thing i change with my mods are the values of two tables. As far as i know radious did change values in the same tables, so maybe there are some incompatibilities.
Crazyflyingpanda 19 OCT 2013 a las 13:20 
For some reason whenever I use this mod or your tech mod any units from The Radious pack are disabled. Just kinda weird since any other mod I use doesn't do this.
a mite of Nurgle 18 OCT 2013 a las 19:23 
It works beautifully, thank you
Jonas  [autor] 18 OCT 2013 a las 14:47 
Sorry again, Steam apperantly updated not all of my mods, but now they should be updated.