Oxygen Not Included

Oxygen Not Included

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Critter Proof Doors
   
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Compatibility: Base Game, Spaced Out!
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10.956 MB
12 sep, 2019 @ 8:44
18 jul, 2021 @ 14:49
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Critter Proof Doors

I 1 samling av Zonkeeh
Zonkeeh's Mods
18 artiklar
Beskrivning
Doors that completely block critter movement, even when open!

Description
Have you ever wanted to just say no to critters who kindly want to escape your enclosure? Especially whilst keeping the door open/auto/unlocked for your duplicants? This mod aims to provide a balanced, practical and configurable solution that forces critters to stay in their place.

Mod Version: 1.0.7.2
DLC Support:
Latest Tested Game Version: 471883



Specifics
  • Doors are unlocked through the food tech tree in both ranching and animal control.
  • They appear in the base menu alongside their counterparts and cost refined metal.
  • The cost of their construction varies depending on the tier of door.
  • They also have the same functionality as a their default counterparts.
  • When setting the 'TreatDefaultDoorsAsCritterProof' tag all of the custom doors will no longer be present in the in-game.

Configuration
Config file can be found in:
  • Windows: \Documents\Klei\OxygenNotIncluded\mods\Steam\1861123244\
  • Mac: ~/Library/Application Support/unity.Klei.Oxygen Not Included/mods/Steam/\1861123244\
as Config.json

A template file Config.json.template is provided, simply copy and remove the .template from the filename to get the default config.


Config has the following variables:
  • TreatDefaultDoorsAsCritterProof - Should the default doors to be 'critter proof'? (default: false)
  • UseCustomTextures - Should custom textures be used for 'critter proof' doors? (default: true)
  • EnablePneumaticCritterProofDoor - Should the critter proof pneumatic door be enabled? (default:true)
  • EnableCritterProofManualAirlock- Should the critter proof manual airlock be enabled? (default:true)
  • EnableCritterProofMechanisedAirlock - Should the critter proof mechanized airlock be enabled? (default:true)

Links & Issues
For information about my mods, their development and for reporting issues see my Github[github.com]. Currently I am not resolving bugs unless reported as an issue.

Other
Huge thanks to the folks on the ONI Discord Server[discord.gg]. Hope you all enjoy!
35 kommentarer
schokyomomg 3 mar, 2024 @ 3:44 
please wireless power update
Krauler 7 jan, 2024 @ 2:51 
It's not just broken but author also ignores issues on mentioned GitHub.
Operator 25 nov, 2023 @ 6:56 
this mod is broken
Operator 16 nov, 2023 @ 14:40 
Exception while loading mod Zonkeeh.CritterProofDoors at /home/frontman/.config/unity3d/Klei/Oxygen Not Included/mods/Steam/1861123244.
HarmonyLib.HarmonyException: Ambiguous match for HarmonyMethod[(class=Deconstructable, methodname=TriggerDestroy, type=Normal, args=undefined)] ---> System.Reflection.AmbiguousMatchException: Ambiguous match found.
at System.RuntimeType.GetMethodImpl (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConv, System.Type[] types, System.Reflection.ParameterModifier[] modifiers) [0x00059] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Type.GetMethod (System.String name, System.Reflection.BindingFlags bindingAttr) [0x0000e] in <695d1cc93cca45069c528c15c9fdd749>:0
at HarmonyLib.AccessTools.DeclaredMethod (System.Type type, System.String name, System.Type[] parameters, System.Type[] generics) [0x00028] in
Knifepoint 3 sep, 2023 @ 12:10 
would be great if someone else can take over this mod. seems to be abandoned, last issue was reported over 2 months ago and is still unresolved.
404_coffee.exe 28 jun, 2023 @ 11:32 
yall need to go to their git hub and complain there not on the steam item itself, remember to read before complaining.
SmokeDragon 21 jun, 2023 @ 9:49 
yeah its broken and is abandoned maybe
Nevermind 17 jun, 2023 @ 2:50 
This mod crashes my game on the newest patch
pnijak 16 jun, 2023 @ 17:36 
anyone else having problems with this mod?
Thundercraft 5 apr, 2023 @ 18:15 
That said, I did read in the "Issues" section over on the mod's GitHub that someone reported a conflict between this and the "Chained Deconstruction" mod. So, perhaps some are experiencing an incompatibility with another mod?