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I've encountered an issue: when I teleport a geyser from point A to point B (using the mod's Alt+Q), while the geyser does indeed spout resources (like water or brine) at point B, its actual space occupancy remains at point A. This causes problems when I try to build structures or walls at point A, as the game prompts me with “Can only build on unoccupied space.” Conversely, I can build normally at the geyser's displayed location at point B.
Now if RandomizerEnabled is false, it should always honor vanilla seed, regardless of other changes. (You can add custom geysers now, but the will never show up on their own.)
I can fix that and push an update.
https://senioritis.io/mathematics/probability/understanding-the-equivalence-of-1-2-0-5-and-50-math-concepts-explained/
Basically, that's what the computer uses. Temperatures are also in Kelvin not °C nor °F.