Kerbal Space Program

Kerbal Space Program

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ES-105 WARBLE
   
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Craft
Craft Type: Plane
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238.729 KB
2019 年 9 月 2 日 下午 7:46
2020 年 12 月 8 日 上午 7:41
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ES-105 WARBLE

在 Juggernoob 的 2 个合集中
Juggernoob Spacecraft & Co.
133 件物品
Juggernoob SSTO Spaceplanes
15 件物品
描述
ES-105 WARBLE(European Spacecraft model 105, Wide-body Ascent vehicle with Rocket/air-Breathing hybrid propulsion, Low-orbit Express / 欧洲航天器 105 型,火箭/吸气式组合推进宽体上升载具,低轨快车 / 啼鸣)是一种自动化 16 座单级入轨 LKO 客运往返载具。它取代了不甚成功的 ES-95 WHALE,承担运送较多乘客舒适往返 LKO 的任务,例如空间站乘组轮换任务或者廉价组团游。针对它缺少窗户的问题,每位乘客都能观看 VR/AR 外部全景显示。

它的整体外观灵感来自 Warble 1.0 by ShockTNC。这名字的意思是“一连串形成优美旋律的悦耳低音”(韦氏字典)。

关键特性
- 有点萌
- 1100m/s dV @ 85x85km LKO, 780m/s dV @ 250x250km LKO.
- 重心经过平衡且几乎恒定,不受燃料消耗量影响,在整个任务过程中均有尚可的机动性和良好的稳定性。无需转移燃料。
- 强劲的 RCS 与主发动机共用充足的双组元燃料,无需担心频繁姿态控制、轨道机动和对接操作快速耗尽 RCS 燃料的风险。
- 优秀的滑翔性能。

100% 原版,部件数 87。根部件是 Mk3 客舱。

设计手记
- 前面说过,这原本是看到那个萌萌设计之后试图复刻、做着好玩的,谁能想到这最后成了一架相当实用的 16 座客运往返载具,几乎在所有方面都超越了我以前的 ES-95 WHALE。
- 虽然它再入时具有优秀的滑翔性能,但它的低速飞行性能不佳 (<150m/s)。它的升力远小于我“正常”的空天飞机设计。只是它的阻力同样小得多,这才使它依然具有较高的升阻比,进而实现较好的滑翔性能。
- 在太空中点燃主发动机的时候建议启用 RCS,这有助于抵消推力矩的影响。四个 Mk1 燃料箱的燃料供应优先级经过调整,以将推力矩降至最低。

AG1=切换 RAPIER 模式
AG3=开关对接模块
AG4=收放太阳能板
AG9=开关燃料电池
AG0=开关 RAPIER

飞行指南
上升:0-5-10 度上太空!
- 启用 SAS,起飞,达到 130m/s 时抬轮。
- 开始时保持平飞(因为低速下升力不足,需要拉杆)直到 ~300m/s。
- 远离俯仰控制,让它一边加速一边抬头到 5 度,保持这个仰角。
- 到达 ~10km 时,远离俯仰控制,让它缓慢抬头到 10 度,保持这个仰角。
- 速度不再增加时 (~1550m/s @ 20km) 按 AG1 切换 RAPIER 模式,保持 10 度仰角。
- 将 AP 推到期望值,锁定顺向,关闭发动机,滑行至圆轨。
- 在太空中点燃发动机时,启用 RCS 以抵消推力矩影响。

下降
- 将 PE 烧到目标区域上空 40km。
- 锁定径向向外(90 度攻角)进行气动减速。
- 预计撞击点接近目标时,将攻角减小到 10-45 度。
- 10 度攻角可以使它无动力滑翔至目标甚至超越目标。也可以使用吸气模式的 RAPIER 飞向目的地。
- 着陆速度应 >100m/s,以免因低速下升力不足而失速。
- 触地之前保持较小的垂直速度以免弹跳,释放减速伞,制动至完全停止。

希望喜欢,着陆愉快!
热门讨论 查看全部(1)
0
2019 年 9 月 9 日 下午 5:16
FAQ: Mods for visual and KSC
Juggernoob
29 条留言
scoot 2019 年 9 月 12 日 上午 4:29 
tthis is my face when KSP2 come out :KOh:
scoot 2019 年 9 月 12 日 上午 4:29 
that would be cool and how many pepole know about KSP2
Juggernoob  [作者] 2019 年 9 月 12 日 上午 1:55 
There will be, I read in their introduction that outer world colonies would be able to develop to a level that allows building spacecrafts on-site, pretty exciting
phuoainfheaus 2019 年 9 月 12 日 上午 1:37 
KSP2 BETTER add the ability to launch from other planets (after building a base there) or else no one will really be bothered to go to the outer solar system
Juggernoob  [作者] 2019 年 9 月 11 日 下午 6:04 
- Yeah, those missions instead of the crafts are probably to blame. I mean, in the 4 years, like 70% of fun I ever had in KSP occurs within the Kerbin system, and 70% of this 70% just in and around KSC...*sigh*

- I wish KSP2 would provide those with less impact on PC performance XD
scoot 2019 年 9 月 10 日 下午 3:20 
Soodles it looks like kerbel space program2 i dont know why (i mean with the trees and stuff) :KOh:
phuoainfheaus 2019 年 9 月 10 日 下午 12:30 
I get what you mean, and I always do try to keep my SSTOs as simple as possible (not 10 action groups) while keeping functionality, but they just don't seem to make it past the usual 30-50 downloads. Most of my SSTOs weigh around 30 tonnes, being made of 1.25m parts, none of them would put pressure on any computer (even my potato pc). I guess they are just boring. The 5 minute nuclear burn times and difficult low TWR nuclear landings are probably to blame.
Juggernoob  [作者] 2019 年 9 月 10 日 上午 12:44 
@Matthew.hoogenboom, I can totally relate to these thoughts, and SSTA is also some kind of ultimate goal for me in this game. Actually I have 2 SSTA designs in my hangar, but they are far from making me satisfied, both in appearance and functionality. So I guess they'll remain in SPH for quite some time.

I think one important reason hindering such crafts from being popular is their complexity. They are a hell to design and also a hell to operate, both for me and for my PC (yeah I mean the part count). On the other hand, going far beyond Kerbin system or lifting massive payload might be rather rare activities. Therefore, such crafts might not be easy to enjoy, both for designers and users. They will receive high respect from those who understand them, but front page seems to welcome rather simple stuff to have fun with.

However I believe that we shouldn't build crafts with the goal in mind that it has to hit front page...And a nice SSTA remains my ultimate goal.
phuoainfheaus 2019 年 9 月 9 日 下午 10:29 
What's with "Kerbin Orbit Only" SSTOs getting to the front page of the workshop, and not SSTOs that have amazing abilities like being able to go to Jool, or have massive cargo carrying capacity, or carry enough fuel to re-fuel distant space stations. I get that the SSTO looks really cool, but I think SSTOs with unique abilities should be more popular and reach the front page rather than every second craft you see being another "Kerbin Orbit Rendezvous SSTO"
Juggernoob  [作者] 2019 年 9 月 9 日 下午 5:17 
Just added a discussion regarding mods seen in the screenshots.