Slay the Spire

Slay the Spire

247 个评价
The Forsaken
   
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Character
Language : English
标签: Chinese
文件大小
发表于
更新日期
27.441 MB
2019 年 8 月 21 日 下午 2:32
2020 年 9 月 30 日 上午 9:54
15 项改动说明 ( 查看 )

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The Forsaken

描述
Adds an outcast cleric on a mission to fight off the corruption of the Spire. Designed to be similar to the base game characters, The Forsaken aims to power himself up while weakening enemies.
-Features:
Unplayed mechanic - Leave a card in your hand to activate bonus effects.
75 custom cards.
10 new relics.

New Update with reworked cards, more card art, and a custom final boss scene.

Chinese Translation courtesy of CaptainSnafu
热门讨论 查看全部(2)
1
2024 年 8 月 3 日 下午 10:09
Crash, and this wasn't even a Forsaken run
AvangionQ
1
2020 年 5 月 22 日 上午 7:38
No EXP gained
Lyre
91 条留言
ThatSchmuck 6 月 6 日 下午 7:41 
Mod Contents are Very swingy, with some High Highs and Low Lows. Including card power level. My Asc 20 run was trivialized by an early Store up + Divine Intervention, while starting out often felt like the relic did nothing for you. Have never managed to make a poison build work without dying to my own cards after two fights. Mod definitely fails to accomplish "Similar to base game characters", as traditionally powerful playstyles (for example, Playing Everything You Can) are actively anti-synergisting with a large portion of the new cards, and it's quite a feat that there manage to be added cards which are Actively Worse to Have than a Wound. I give it a 5/10
Jackie Knoff 2024 年 5 月 17 日 下午 6:25 
There are a lot of really cool ideas here but card duplication is a very dangerous thing to play with. I ended up getting an infinite amount of Buffer with Store Up and Dark Barrier (you can do the same thing with Horror) to stall out fights to cap out my max HP with infinite copies of Fountain of Life from Store Up. I know the mod hasn't been updated in years, but if you wanted to get rid of that, it'd probably be as easy as adjusting Store Up to be default 1 cost, upgrade to 0 cost, and exhaust. Duplication's already extremely powerful as-is, and it's why Nightmare is so expensive in the base game. With powerful draw engines like Noble Sacrifice that let you slim down the deck, cycling also isn't a challenge; I'd even say Noble Sacrifice should probably exhaust because being able to indefinitely slim your deck down on top of drawing is just so strong.
Nuked 2024 年 2 月 18 日 上午 9:05 
:praisesun:
Alas_rojas 2023 年 11 月 6 日 下午 9:51 
long may the sunshine!
hallo 2023 年 10 月 28 日 上午 6:44 
:praisesun:
Dan Is Human 2023 年 10 月 14 日 下午 12:46 
:praisesun:
Kaoziun 2023 年 8 月 7 日 上午 2:41 
:praisesun:
BigGucciSosa 2023 年 3 月 24 日 下午 3:31 
You, a virgin: "Regen is a bad mechanic because it incentivizes you to draw out fights longer"

Me, with an upgraded smite(+3 regen) and two upgraded bountiful sunlights(+6 regen) by floor 18: "I'm going to build up 15 regen a turn and then use my combo of Fountain of LIfe (+2 max HP) and Store Up (0-cost put 2 copies of chosen card into discard) to gain literally infinite health"
BigGucciSosa 2022 年 12 月 19 日 下午 3:03 
Having played this for longer, I think it's one of the very few S-tier mods out there. It's flavorful, bursting with ideas, and they're almost all great. As close to base-game quality as mods get.
BigGucciSosa 2022 年 10 月 17 日 下午 12:15 
...wow. I've tried probably 50+ character mods, and while this isn't QUITE Hermit tier, it's very close.

Boasts:

-extremely cool starting relic
-lots of micro synergies between cards and buffs
-new relics I ran into were all good
-cards are a LITTLE text-heavy, but the actual complexity of this character is fantastically tuned - some fairly deep strategies that are nevertheless very intuitive.
-lots of impactful upgrades (love this, makes it easier to specialize when deck type when cards of all kinds can become rockstars with an upgrade).

I've only played the one run with the character, but I came away extremely impressed and wanting to try again, which is really cool. Feels great all around!