Space Engineers

Space Engineers

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Civil ship hangar door (no mod)
   
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Type: Blueprint
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1.568 MB
2019 年 7 月 26 日 上午 11:16
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Civil ship hangar door (no mod)

在 autocyb227 的 1 个合集中
Mechanical parts made of rotor and piston (no mod)
9 件物品
描述
There are two groups
“Hangar door lighting spotlight” is the hangar door spotlight switch
"Hangar door switch power rotor" is the hangar door switch. Click the reverse button to open the door. After opening and closing, the rotor can be locked by timer.

82 条留言
Mighty_Assa 2020 年 4 月 3 日 下午 6:24 
For all how don't get this door started. Just seperate the doors in the middle. Seems they glitched together or something.

Nice work anyway ;) wish to see more awesome stuff like that



(i thought it was broken. so i tried different motortests for an hour... )
Zardinio 2019 年 10 月 20 日 下午 5:40 
clang wants to know your location
khaidayev 2019 年 10 月 19 日 上午 8:11 
it`s overwhelming cool
Vloka the Owl 2019 年 10 月 11 日 下午 1:44 
@Awakened ST8 Yah, add one and change the number of the action group name for it, save the new group name, delete the old group name, then add the next door and repeat. I'm working on a station that is using 4 of these, I have two doors on already and I find counting down works best to avoid confusion so that the last door you add should not have to be renamed because it's door 1.
Orwell_Huxley ®™ 2019 年 10 月 6 日 下午 3:23 
is there a secret to adding a second of these to a grid without making them both open and close together? I have two hangers and both are placed. I even changed the group names on the first, and confirmed that it worked before adding the second. Upon adding the second, the first no longer opened or closed. Love the parts you make! Fantastic engineering! I just wish I could get both working together on a single grid. Thanks in advance to anybody with some pointers.
Pounce 2019 年 10 月 2 日 上午 6:06 
@Zalseon If it has an rotor better on station only, sub grids that have any mass to speak of on ships confuses the heck out of your thrusters and center of mass calculations always.
I had small grid cryopods on rotor because they are sexy but clang ate them quick, and they where not even near the mass of an blastdoor.
azfalt 2019 年 9 月 29 日 上午 4:47 
@CTH2004 To make a construction like this airtight, you need to use mods, this build is clearly vanilla.

So if you want to use mods, you could use a mod that have forcefield ability

Then you can fiddle with the blocks to create an ilusion of a working airtight hangerdoor.
Quite simple.
Zalseon 2019 年 8 月 28 日 下午 2:31 
Impressive engineering btw!
Zalseon 2019 年 8 月 28 日 下午 2:31 
Is this hangar design ship stable? or does Lord Klang mandate this only be used on stations?
Hunter 2019 年 8 月 26 日 上午 4:36 
Not sure what I'm doing wrong, but it doesn't seem to be working properly. Reversing the rotors only seems to move the smaller outer sections of the door and not the whole thing?