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Also Rusted Droid is mostly right. SE is a coding mess, some of the devs have stated so themselves. They started with a sort of wrong approach and now it's unfeasible to fix it, because it means redesigning the core. And yes, if there are two games using the same engine for smth and one game chugs while the other one runs well on same specs, then one of them did SOMETHING wrong. This case is isolated enough to demonstrate nicely.
SE lacks a lot of optimization and some of it is basically undoable without rewriting the whole thing from bottom up.
Gearhead_335964 / Mr. Vanilla is known fanboy of SE.
I am very aware what problems SE have, and at base they have very messy engine that result in quite unstable game for even multi-timer block aplications.
They hide programing block as that feature can easy overrun AI of turrets.
Both games use Havok physics engine so tell me more about bugs that not happen in Garrys mod and happen in SE.
This my creation eat quite a lot CPU power for nothing just shaking on ground.
In Gmod i can make cable way with cart and CPU basicaly sleep.
SE is broken Mess..
Go manifest your ideals to someone else. Good day