RimWorld

RimWorld

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Vanilla Weapons Expanded
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Mod, 1.4, 1.5, 1.6
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3.162 MB
24 jul, 2019 @ 17:28
29 jun @ 9:47
51 ändringsnotiser ( visa )

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Vanilla Weapons Expanded

I 2 samlingar av Oskar Potocki
Vanilla Expanded
110 artiklar
Vanilla Expanded - Empire playthrough
148 artiklar
Beskrivning


[www.patreon.com]







The patch has been provided to us and is available here:
https://github.com/onigamii/VanillaWeaponsExpandedCE



1.2.0 (03/08/2020): See change notes. Rebalance changes marked with red and green on weapon cards below.



In my eyes, RimWorld weapon system was always in dire need of expanding. With weapons lacking in all eras (no axes for tribal warriors, no muskets or crossbows for medieval colonies, little variety of weapons for industrial era and barely three different spacer guns), I have finally decided to take matters into my own hands. With experience in imitating game’s simple art style, me and Trunken have created a collection of 47 new weapons that we found could be useful, interesting and balanced.

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.





Weapons are spread across the technology tree allowing for realistic and time-consuming progression, making the higher-tech weapons even more rewarding. Bear in mind, however, that all weapons are perfectly balanced in line with Vanilla weapons, which means that a Battle Rifle added by this mod might not necessarily be better than a standard assault rifle in some situations.

Additionally, thanks to the help from Kikochi (co-author of The Forsaken mod), several vanilla and modded projectiles have now been enhanced with new effects!





[forms.gle]






















































Q: Do these weapons spawn on enemies?
A: Yes, weapons have necessary tags to spawn on all the pawns in the game.

Q: Can I request a feature?
A: Yes, please use “Requests” discussion board.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these weapons to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like. Bear in mind that if you add it to an existing save, you need to update all the stockpile settings to include these items.

Q: Do you accept commissions?
A: Yes, I do. Please find me on RimWorld discord which I will link in the Links section below. Name is OskarPotocki.

Q: Will you keep updating this mod?
A: Yes, but not often. I have worked hard and for a long time to make a list of weapons that I’d like to see added and I have added them. If some feature request catches my attention, I will add it.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML and C# created by Trunken.

Projectile effects and C# help by Kikohi.

Orbital Bombardment and Gas Grenade code by Pelador.

Flintlock texture by Luizi

Rebalance by Primus the Conqueror.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1989352844

Submunitions dll required for Charge Rocket Launcher by pyrofreak4321.

Oversized weapons being part of JecsTools by Jecrell.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]

Ludeon forums link: https://ludeon.com/forums/index.php?topic=49258.0

[discord.gg]









Populära diskussioner Visa alla (46)
150
9 aug @ 5:59
Requests
Warbeard
11
7 jan, 2024 @ 6:10
Tools are missing
Box-Head !
1
22 aug @ 17:37
Medieval 'Matchlocks' and VWE 'Gunpowder' Research prerequisites for eachother?
Vanillabeans !!
1 482 kommentarer
Roku神武 12 timmar sedan 
<color=teal>VEF.Weapons.Verb_ShootWithSmoke</color> cannot be used without <color=teal>MoteProperties</color> DefModExtension. Motes will not be thrown.
This error always appears. Plz help
Kane87 1 okt @ 2:14 
Does it work with CE and no patch?
Starempire42 25 sep @ 8:59 
The Shovel should have increased snow removal speed, well since it's a shovel...
negreaflorin687 25 sep @ 7:50 
anyone know a mod that allows me to change the dmg stats of weapons? i kinda wanna buff the flintlocks cause theyre just kinda meh and theres no reason to make them over makeshift weapons
SATANSFELCHERS 23 sep @ 1:08 
is there a mod to make this mod work with customize weapons mod? id like to put grips and scopes on the famas and the aug but there isnt a way to use VE weapons work with the weapon customization bench
lmchaykowski 21 sep @ 6:49 
@Zastaver use cherry picker to remove the items that you don't want
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3521312241
aph022182 15 sep @ 16:49 
Vanilla weapon expanded, the framework and Harmony are the only mods I am running. some melee weapons like the long sword are flagged use with shield no and my melee pawns will not use the sword while in melee if they have a shield belt on. I am seeing this with about half the melee weapons any Ideas?
Zastaver 14 sep @ 2:21 
intresting thing about this mod, is i wish i could get it for just the crossbow, and other primitave weapons, but considering i use rimsonal, all the other weapons but say the flame thrower are basicly duplicates, and i mostly want the crossbow for VFE midevil 2. IS there a solution?
V∆ŁĶẎŘĒΞ 12 sep @ 2:30 
Верните 2х стволку , двухствольное ружьё и кожаный капюшон в ванилла аппарель экспандет
南宫逸 7 sep @ 22:26 
tools?