Kenshi
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XT-MKIII & XT-MKIV - Concept Art Skeletons
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19 июл. 2019 г. в 11:13
10 авг. 2019 г. в 18:11
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XT-MKIII & XT-MKIV - Concept Art Skeletons

Описание
In the back when times, before the fall of the First Empire two new versions of skeletons were designed to be stronger, faster, smarter, and all around better than their previous incarnations. This sadly fell short of the propaganda, leaving the Mark 3 and Mark 4 versions left in their experimental state. They had perks that made them better at certain tasks, but the promise of the highest quality skeleton ever were sorely overstated.

After the war ended the XT-MKIIIs and XT-MKIVs were all but forgotten. A few broken models still wander the lands while the majority still languish in their Distribution Center, waiting to be activated.

Perhaps a worthy squad will be able to track down these lost skeletons, give them a purpose and help them to be the superior skeleton they were promised to be.

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This mod adds

XT-MKIII Skeletons : Scout, P4, Screamer, Loghead, Thrall, Lionhead, and the default skeleton head

XT-MKIV Skeletons : Lionhead, P4, Screamer, Loghead, Thrall, Scout, and the default skeleton head

Two New Unique Recruits Scout and Lionhead are in Black Desert City

Ancient Distribution Center in the Floodlands

Additions to the Thrall hordes in both Venge and the Ashlands

Addition to the Sniperbots in Sniper Valley

Addition to the Broken Skeletons in the Abandoned Town ruins of the southwest


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If you want to unlock the armor slots for footwear, shirts, or headgear, my mod Shirts For All has been updated to unlock these armor slots as well.
**Shirts For All needs to be beneath XT-MKIII & XT-MKIV and any compatibility patches in the load order to function or any of those mods will revert the change to unlock the armor slots.**

Compatibility with seina's Skeleton Frame Cover

Compatibility with The Emerald Popcorn's Skeleton Upgrade Module Reworked

Compatibility with AGO , SprendiX , and Blubb 's mods More Combat Animation, Military Craft, and Animation Overhaul Mod made by The Red

There is also a Chinese Translation by 千城 but I don't speak Chinese so I can't vouch for how well it's written.


**Import Required**

Please note, removal of mods can damage a save file. Importing after removal can fix the issue, but the import button is not magic. Back up your save game file before installing a new mod and if you decide that you don't like the new mod go back to the save file before installing the mod. Save game corruption is never intentional, but it does happen when the game is expecting a line of code that is no longer there.
Популярные обсуждения Просмотреть все (3)
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Комментариев: 250
gremlin 7 ч. назад 
Can you create a limb alignment patch to adjust the bone positions for the Scout Horse Back Leg on the skeleton subraces because it visually spawns several meters away from the character.
Billikin 30 ноя в 23:49 
I second making it compatable with recruit anyone!
Quilboar 21 сен в 12:08 
can i incorporate this into my Skeletal Diversity mod with credit?
Krokokyl 26 авг в 22:19 
Been searching around all of Black Desert City yet I cannot seem to find Lionhead. Anyone know where he is or frequents? Am I blind?

Lovely mod btw, this makes Skeletons even cooler.
Eighteagled108 10 июл в 8:29 
thank you for this mod, but i am looking for something similar, i am sorry for asking, would you make a character customization using the concept models, but without all the other stuff this mod adds?
deya.darknes 4 июл в 20:55 
Is it possible to make this mod compatible with Recruit Prisoners?
Osiris 25 июн в 8:32 
wow this is so cool....
UNLIMITEDGAYSWAG 4 мая в 15:46 
prisoner recruiting doesnt seem to work strangely
Treul 22 фев в 20:17 
you vs the guy she tells you not to worry about
Санаэ Котия 21 фев в 17:16 
True, somehow I managed to put this mod in a correct load order. Although I don't know which order is xd